01-10-2012, 11:48 PM | #21 | |
Join Date: Nov 2009
Location: Oregon
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Re: Mass Combat
Quote:
Perhaps another way to handle this would be to have a set of perks that multiply the strength of a certain troop type, for the purpose of class superiority only. For example, a Cavalry commander would double the Cav TS rating of horsemen (but not chariots). If fighting an army with equal Cav, he'd gain an effective +1 bonus - but if his army already enjoys the maximum Cav superiority (or lacks Cavalry) there'd be no bonus. Alternately, a perk could multiply the true TS of one element type by, say, 1.25 (equivalent to roughly +1 on the Relative TS table). By itself this wouldn't give a bonus when two equal-sized armies face off, but it edge cases it could tip the balance (ie, if outnumbering the opponent by less than x1.5, the perk could push them over the x1.5 mark.) |
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01-13-2012, 06:16 AM | #22 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mass Combat
Quote:
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01-13-2012, 07:44 AM | #23 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Mass Combat
Quote:
The Greek city-states weren't a great and organized empire, and the big chunk of the army was definitely the hoplite heavy infantry, yes. But they had peltasts and archers as auxiliary light infantry, and later they began to field the phalanx. Plenty of the various Italic people that Rome defeated in its early centuries had a hodge-podge of medium infantry, psiloi, left-over light chariots, and sometimes some horsemen. The above also applies to the Gauls. Various African powers who weren't necessarily the organized Carthaginian empire, but, say, the Numidians, added to all of that heavy infantry and of course elephants. Most of the peoples who had an all-cavalry (or nearly so) army, would have both shock cavalry and light cavalry, and maybe horse archers. |
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banestorm, mass combat, yrth |
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