09-22-2007, 11:40 PM | #1 |
Join Date: Aug 2006
|
Help with this Affliction (Incapacitating Bite), Please!!!
Hi.
I want to create an Affliction that works through a Quick Contest, as opposed to a simple HT test made by it´s victim, as if it had "Malediction"; The Affliction in question is an incapacitating bite, which requires "Blood Agent", a penetration modifier, thus it cannot also have "Malediction". Since the ability is supposed to be of supernatural nature, as opposed to physical i want to give it different mechanics when it comes to resisting it(the Quick Contest). Is there a way around it? are there ways other than Malediction of turning the mechanics of the Affliction From a HT test to a Quick Contest? Please help!!! Thanks. Last edited by white33; 09-23-2007 at 03:35 AM. |
09-23-2007, 03:18 PM | #2 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Help with this Affliction (Incapacitating Bite), Please!!!
Quote:
1. Quick Contest of what vs. what? Most Quick Contests that I can think of offhand are skill vs skill, skill vs Will (Intimidation comes to mind), or spell vs Will. 2. What's the effect of the Affliction? Is it a standard stun, an irritant (e.g. itching, mild pain, etc), an incapacitation (e.g. paralysis, retching, agony, etc), a granted advantage/disadvantage, a reduced (or hightened) attribute, or something else? 3. Also, as you claim it's a "bite", have you considered using "Follow-Up" to a bite attack (any of the Teeth advantages, including the "Blunt Teeth" 0-point feature, can be used)? This makes the combat roll a DX or Brawling check in order to "hit", with the Affliction only kicking in with its resistance in case of a successful "bite". (This could also work for a "poisoned claw"; all you need is to leave a successful "scratch".)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
09-23-2007, 06:13 PM | #3 |
Join Date: Sep 2004
Location: Canada
|
Re: Help with this Affliction
The cost of Malediction is partly due to the ability to bypass armor (and why it's mutually exclusive with Blood Agent and Follow Up - those are also penetration modifiers) and partly due to the ability to bypass a to-hit roll.
If you won't be able to bypass armor and you need to hit anyways, instead just presenting a quick contest IF you hit and IF you penetrate armor, I think that's a much smaller enhancement. I'd call it a flat +50% myself - Malediction 0 (doesn't remove to-hit roll, doesn't bypass armor) and I'd make it a follow-up on a bite attack (if the bite fails to penetrate DR, the victim gets his DR as a bonus on his HT roll in the contest).
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-23-2007, 07:45 PM | #4 |
Join Date: Nov 2004
Location: Flushing, Michigan
|
Re: Help with this Affliction
I'm using Paralysis as an example, but it could be any incapacitating condition; it sounds like you want something like this...
Affliction 1 (Paralysis, +150%; Blood agent, -40%; Melee attack, Range C, Cannot parry, -35%; Requires HT roll, -10%*) [17] * see Powers, p. 112 This isn't quite a quick contest, but to succeed you have to make a HT roll and then on top of it your victim has to fail a HT roll. I hope this helps. Mark |
09-24-2007, 03:25 AM | #5 |
Join Date: Aug 2006
|
Re: Help with this Affliction
Thanks for the replies so far.
Yes, the Affliction in question is a bite with an incapacitation effect; It has to be a succesful attack(if used in combat) and it has to bypass armor/DR/etc. and reach the blood stream, thus it does have the "Blood Agent" and "Melee/Cannot Parry" limitations; The effect i want is in reguards to the test the Affliction´s victim will make in order to resist it´s effects, as opposed to a simple HT test i want it to be a Quick Contest between the afflictioneer´s will vs the target´s HT(as in Malediction). |
09-24-2007, 06:47 AM | #6 | |
Join Date: Nov 2004
Location: Flushing, Michigan
|
Re: Help with this Affliction
Quote:
Affliction 1 (Paralysis, +150%; Blood agent, -40%; Melee attack, Range C, Cannot parry, -35%; Requires Will roll, -5%*; Cosmic, normal mechanic for Affliction replaced with Quick Contest, allowing a high Will roll to extend the length of the Affliction instead of simply allowing success, +50%**) [22] * see Powers, p. 112 ** this is an advantage because, even though you need a Will roll to succeed, you could easily extend the length of the Affliction by several minutes beyond its "normal" length. I hope this helps. Mark |
|
09-24-2007, 08:04 AM | #7 | |
Join Date: Aug 2004
|
Re: Help with this Affliction
Quote:
|
|
09-24-2007, 08:55 AM | #8 | |
Join Date: Sep 2004
Location: Canada
|
Re: Help with this Affliction
Quote:
First thing I thought of, anyways.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
Tags |
blood agent, malediction |
|
|