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Old 04-18-2017, 11:53 PM   #1
BrianEye
 
Join Date: Apr 2017
Default Discworld Game / Campaign experiences

Howdy Folks,

I'm really enjoying the new edition of the Discworld rpg. It's been out a little while now - wondering if anyone's had any recent games, campaign or whatnot experiences.

I'm looking to run a few games of it for one the friendly local game stores; they moved a few copies, it seems (and not just to me).

I've picked up a copy of The Compleat Guide to Ankh-Morpork (it's got a fantastic map in it), and could probably run urban hijinks easily enough. The book has a number of city establishment ads that, alone, could drive some sessions.

Any thoughts or experiences to share?
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Old 04-21-2017, 05:58 AM   #2
Phil Masters
 
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Default Re: Discworld Game / Campaign experiences

Quote:
Originally Posted by BrianEye View Post
I'm really enjoying the new edition of the Discworld rpg.
Glad to hear it!

Quote:
Originally Posted by BrianEye View Post
It's been out a little while now - wondering if anyone's had any recent games, campaign or whatnot experiences.
I've mostly ended up running demo games at conventions (quite a lot), but these mostly seem to go well. I have a compulsion to make each one a bit different, to save myself from boredom and for the amusement of the players who regularly sign up for them, so UK Games Expo will have the last appearance of a tale of dungeon mastering and the nature of progress, and a first outing for a game I'm still planning, with the PCs as a pantheon of very small gods.

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I've picked up a copy of The Compleat Guide to Ankh-Morpork (it's got a fantastic map in it), and could probably run urban hijinks easily enough. The book has a number of city establishment ads that, alone, could drive some sessions.
Yes, the Compleat Guide is an excellent game resource - two of my fairly recent demo games involved an emergency response team from the Temple of Small Gods and a group of Watchmen, so that map has had some use. I'd equally recommend The Compleat Discworld Atlas, which has a truly beautiful version of the whole-Disc map (two versions, actually, one topographical, one political), and a fairly extensive gazetteer that should spark a good few game ideas.

If you're running in the post-Raising Steam version of the Disc, I'd also suggest looking at Mrs. Bradshaw's Handbook, which has some ideas about the current state of things on the Sto Plains and thereabouts. Its depiction of Zemphis certainly influenced one of my recent scenarios.
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Old 04-21-2017, 01:24 PM   #3
lachimba
 
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Default Re: Discworld Game / Campaign experiences

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Originally Posted by BrianEye View Post
sessions.

Any thoughts or experiences to share?
Easy to get players for.

I spend a lot of time combing Discworld books for ideas to 'borrow'.

Benefits from some players having read Discworld.

Highlights have included a player really getting into roleplaying a pictsie and the temple of Belshamaroth that everyone had forgotten about from the novels.
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Old 04-21-2017, 04:08 PM   #4
BrianEye
 
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I'd equally recommend The Compleat Discworld Atlas, which has a truly beautiful version of the whole-Disc map (two versions, actually, one topographical, one political), and a fairly extensive gazetteer that should spark a good few game ideas.
Thanks - I'll look to get a copy. I had gotten the Discworld Map (same one as printed in the Discworld RPG), but the Atlas sounds like what I really want there.

Quote:
If you're running in the post-Raising Steam version of the Disc, I'd also suggest looking at Mrs. Bradshaw's Handbook, which has some ideas about the current state of things on the Sto Plains and thereabouts. Its depiction of Zemphis certainly influenced one of my recent scenarios.
I'll look for that one as well.

I did pick up the last issue of Pyramid (on comedy), and found that worthwhile add. I was a bit worried it might have been duplicative with the guidance in Discworld ... but it was not, happily so.
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Old 05-12-2017, 08:09 PM   #5
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Default Re: Discworld Game / Campaign experiences

I'm a cheater, I listen to audio books at work. I've started the Discworld novels as my g/f is a huge fan (plus they are hood books and just like everything I've heard about Pratchett the man).

Seeing the "new" version on W23 I was like "hmm, should I shell out the $?" "the gf likes it too"....

... now I'm sitting here watching the tracking info like Daddy Warbucks watches the stock ticker.

Someone on a local facebook group was "wanting to learn how to play DnD", so I might be having some people learn a better way of RPGing thanks to the book.
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Old 05-15-2017, 01:20 PM   #6
BrianEye
 
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So, I'm going to be running DiscWorld at the upcoming "3D6 Con" in July - a one day miniconvention, at EndGame in Oakland, CA.

I'm going to run a mashup of sorts of "Lost and Found" and "A Little Job" under the event title of "A Quest for Fruit".

Epic nonsense is sure to ensue.
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Old 05-15-2017, 01:41 PM   #7
BrianEye
 
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and the write-up ...:

The Quest for Fruit

"In the course of history, there have been many quests of epic importance or cultural significance. The Quest for Fire. For Excalibur. For White Castle.

This may be one of them, but it's not exceptionally likely. It is, however, 100% guaranteed and warrantied to be a straightforward job, by Ankh-Morpork's most prestigious, by which we mean litigious of law firms, with a few exceptions. Someone who shall remain nameless for the moment likes a particular fruit ("The Fruit"). Likes may be an understatement. Imports of said Fruit have dropped to an inconvenient low. Inconvenient is most certainly an understatement, and said associates of someone - hypothetically speaking, The Unseen University - are beyond inconvenienced to the point of employing an entirely different and less prestigious set of someones to go and acquire and solve for this unappreciated shortage of The Fruit.

Easiest. Mission. Evar."

The scenario is of course from Phil Masters, and I'm looking forward to seeing it play out.

Last edited by BrianEye; 05-15-2017 at 06:26 PM. Reason: Typo correction
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Old 05-16-2017, 07:04 AM   #8
Takei
 
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I've mostly ended up running demo games at conventions (quite a lot), but these mostly seem to go well.
What points level do you build the pre-gens with?
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Old 05-17-2017, 04:50 AM   #9
Phil Masters
 
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Entirely depends on the scenario. I've had 50 point civilians dealing with unexpected problems that can be solved by wits, 100 point watchmen handling criminal investigations, 125-175 point wizards and adventurer types of various sorts on, well, adventures, and a game I'll be running for the first time next month has 300 point small god PCs.
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Old 05-24-2017, 06:38 AM   #10
DouglasCole
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https://plus.google.com/u/0/+Russell...ts/W1fcPqxZ74U

Someone on G+ looking for comments from folks who have played (or written?) the game.

Be polite ambassadors, please - lots of hostility out there.
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