12-23-2017, 07:42 PM | #11 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
As for the INF dismounting; INF are able to dismount at any time during the transport's movement, as long as the INF have not also mounted in the same turn. There is nothing that says INF have to ride a unit its full movement before dismounting; they can get off at any point. From a scale perspective, think about how having them dismount to an adjacent hex would allow too much movement. They could ride a SHVY for 3 hexes, then dismount into a fourth hex, effectively doubling their movement. That also means they would be jumping an additional 1.5km away from the unit they were riding, which doesn't make sense. Dismounting is meant to be "getting off the unit in the same hex" which is a lot more reasonable; especially since dismounting takes all their movement for the turn to do it.
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