06-28-2019, 10:40 PM | #11 |
Join Date: Jun 2010
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Re: The Guildless (explaining what PCs are)
I think the existence of adventurers is justified when you consider how deadly most dungeon fantasy monsters are to normal humans. A stereotypical feudal society probably wouldn't be able to deal with them in any satisfactory manner. Thus, there'd likely be a class of people who specialize in monster extermination. Add in the existence of widespread ruins hailing from a former, more advanced era and you have fertile ground for stereotypical adventurers.
On a sidenote, I quite like the idea of adventurer guilds. It'd make sense for any ruler to try to regulate roaming bands of armed men. The adventurers themselves would probably desire legal protection as well. |
06-29-2019, 02:59 AM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Guildless (explaining what PCs are)
Oh, certainly if you have monsters you'll have people who specialize in dealing with monsters, but the trick is having them much resemble adventurers.
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06-29-2019, 06:56 AM | #13 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Guildless (explaining what PCs are)
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Now getting them to look like 250+ point delvers might take some meta-buyin, but that's a separate issue. |
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06-29-2019, 07:55 AM | #14 | |
Join Date: May 2010
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Re: The Guildless (explaining what PCs are)
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07-01-2019, 01:06 PM | #15 | |
Join Date: Sep 2018
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Re: The Guildless (explaining what PCs are)
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There could be a lot of exceptions but they would require a lot of manufacturing. You could be of a religion with no temples because the faith is in recline or because your God forbids them. So you are literally imbued with the power, found and taught the Word and marched out into the wilderness to fix what your God says is wrong. You could be of a religion not practiced "here". Your faith is foreign and not part of the theology power structure. But if you want to be part of the Sun/Father/Harvest/War God religion, take refuge in the temple, be respected by the followers, then that stands at odds with being part of the class that is shut out of prosperity or trust in your society. |
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07-01-2019, 09:23 PM | #16 |
Join Date: Jun 2010
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Re: The Guildless (explaining what PCs are)
That depends on the power level of world. If 250+ point characters aren't uncommon, then there will likely be delvers at that level. This is especially true if social mobility is limited. The 250+ point characters with connections don't delve because they have very little to gain. Meanwhile, the connectionless do because otherwise they'd be stuck doing grunt work for the rest of their lives.
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07-02-2019, 03:54 AM | #17 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Guildless (explaining what PCs are)
It can, but I don't run worlds where 259 point Characters are "common". 250 point characters are PCs, NPCs are pointless.
But I rarely have ypp much difficulty with the meta buyin. If a Player doesn't seem to be getting it, I explain it again. If I have to explain it three times, they are likely to be disinvited for future games. |
07-02-2019, 07:47 AM | #18 | |
Join Date: May 2010
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Re: The Guildless (explaining what PCs are)
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07-02-2019, 11:50 AM | #19 | |
Join Date: Sep 2018
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Re: The Guildless (explaining what PCs are)
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I like the idea of caste-based worlds. I use them a lot. I like the concept of adventurers either being shunted into a lower caste or becoming adventurers because they couldn't get ahead any other way. But that setting would have to address why archetypes that are generally part of a very conservative and established part of society would find themselves in a Guildless Caste. |
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07-02-2019, 04:01 PM | #20 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Guildless (explaining what PCs are)
They still can be. But in a world where the gods hand out Holiness like candy on hallows eve, anyone could be a Cleric or Holy Warrior.
In such a case, getting a posting may require considerable political sway, sway the Characters do not have. |
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