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Old 01-25-2017, 12:46 PM   #1
khorboth
 
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Join Date: Aug 2007
Location: Denver, CO
Default Partial parry

I'm curious how to model a cinematic thing I've seen a number of times: using a sword to deflect the brunt of a magical attack or a large projectile, reducing the damage to a manageable level.

This came to mind as I was re-watching Avatar: The Last Airbender. We frequently see someone attacked by a power (earthbending attack throwing a rock, most commonly) and parrying with a sword. The sword deflects the brunt of the damage, but the target is still hurt some.

Am I missing a rule that would cover this? Parrying seems to be pretty binary in GURPS. I've considered a houserule based on Power Parries from Supers, but can't come up with anything satisfactory.
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