04-12-2020, 09:58 PM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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[SSR Table] I think I have a problem
I've spent the last several hours working on my version of the Conditional Injury system - where damage is expressed entirely in Conditional Injury value rather than dice and points - and I realized my life has become nothing but adding, subtracting, and occasionally doubling or halving (and in one very strange case, multiplying by 1.5) values on the SSR table.
Help me. Upshot: I now have a working method for calculating collision/fall damage.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-13-2020, 09:15 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [SSR Table] I think I have a problem
Quote:
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04-13-2020, 09:34 AM | #3 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [SSR Table] I think I have a problem
Me too. It'll mean more ideas for me to
*Really, dataweaver gets a vast majority of the credit. I look forward to falling and collisions. You should also work out how throwing works too. For your sake, obviously. And then I'll
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
04-14-2020, 07:53 AM | #4 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [SSR Table] I think I have a problem
I'm not really a blogger, but I intend to get it finished, formatted, and posted to the wiki I keep for my personal house rules. I'll either link it here, or if it's succinct enough, just copy it fully. It looks like it's going to be pretty simple after clean up.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-14-2020, 09:58 AM | #5 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [SSR Table] I think I have a problem
And the really nice thing is, falling uses exactly the same rule as slams. Because what is a fall if not an involuntary slamming of a planet?
And because you can figure impact speed from falling distance, and planets usually have more than twice the HP of characters (about where it goes from looking like a slam to looking like running into a wall), you can basically just look up fall height on the SSR table, do a little simple arithmetic, and out pops the wound potential.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 04-14-2020 at 11:04 AM. |
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