05-18-2011, 01:43 PM | #1 |
Join Date: Feb 2005
Location: Berkeley, CA
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Spreadable Attacks
If you had an attack where you could split the dice between adjacent targets or hexes, what is that worth? You can accomplish this with some complexity by either 'RoF X; damage is divided by RoF -???' or 'Cone X, Diffusion, variable width cone -???' but it seems like a more straightforward version would be nice.
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05-18-2011, 02:01 PM | #2 |
Banned
Join Date: Apr 2008
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Re: Spreadable Attacks
Have you looked at the regular rules in Basic for spraying auto-fire across multiple hexes?
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05-18-2011, 02:58 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spreadable Attacks
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05-18-2011, 03:50 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Spreadable Attacks
What's not straightforward about that? It seems to be exactly what you want (and ??? there is either "Apply Variable to the Cone Enhancement", or apply Selective to your entire advantage)
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05-18-2011, 11:32 PM | #5 |
Join Date: Apr 2005
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Re: Spreadable Attacks
Variable-width dissipation cone seems the most appropriate. It's what I've always used for such things. Most typical example would be a dragon that could either focus its flame on a single point to maximize damage in that area, or spread it over a much broader area to hit everything in it (Possibly to make sure some sneaking, thieving, murderous so-called "heroes" can't dodge out of the way).
Unless you mean you get that certain number of dice total damage, and can then distribute those dice among all available targets however you like. I'm not sure the most "proper" way to do it. Off the top of my head, AoE/Cone, with selective area, and a custom limitation "damage pool". With dissipation being -50% and possibly doing more total damage (Across all targets) than the attack's base damage, and with it obviously doing less total damage than the unmodified attack if two or more targets are in the area, I'd probably peg it at around -20%. Actually, considering that's the inverse value of selective area, maybe it'd be simpler to remove all those and make it a 0% feature, so the build would be just AoE/Cone with "Damage Pool" [+0%]. Not official or anything, but it seems fair enough. |
05-19-2011, 01:41 AM | #6 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: Spreadable Attacks
Doesn't an attack with the jet enhancement have the ability to spread damage among several targets, or am I remembering 3e rules?
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05-19-2011, 06:28 AM | #7 | |
Join Date: Aug 2009
Location: Poland
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Re: Spreadable Attacks
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I don't know any official "multiple targets" modifier besides of AoE, Cone, and spreading RoF 5+ attacks. As you don't like the last one, I can think about 3 options. 1. Extra Attack with Multi-Strike and One Skill or One Attack (-60%; Striking ST is good guidline IMO) - you can hit one target multiple times or multiple targets. The next two cover an area instead of hitting definite number of targets - there is no official "Chain Effect" modifier known to me. 2. One-target strong attack with half-damage AoE Alternative Attack. If you'd like enhancement, though, lets do some math on point costs (x -- cost of unmodified ability): (x / 2 × 1.5) / 5 = 0.15 × x = 15% x Which gives +15% enhancement "AoE 2 yards with half damage alternative." 3. One-target strong attack with half-damage 2 yard-wide cone Alternative Attack. For enhancement: (x / 2 × 1.7) / 5 = 17% x -- I'd round it down to +15% enhancement. One target at full damage, 2 yard cone at half damage or 3 yard cone at 1/3 damage would be: (x / 2 × 1.7) / 5 + (x / 3 × 1.8) / 5 = 0.17 x + 0.12 x = 29% x -- rounding up to +30% Add Cone 1 to the 1-target attack if you wish, just as usual. I'm pretty sure that both Alternative Attack options make a series with finite sum, so one can end up with enhancement giving infinite number of options of spreading and dividing attack, but I have to work on it a bit more or ask my teacher for help. |
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05-19-2011, 06:41 AM | #8 | |||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Spreadable Attacks
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05-19-2011, 09:43 AM | #9 | |
Join Date: Aug 2004
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Re: Spreadable Attacks
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