03-01-2017, 06:28 AM | #31 | |
Join Date: May 2012
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Re: The "right" value for a SHVY?
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I seem to remember that OGRE miniatures had: 2 ANTIPERSONNEL ATK 2 RNG 2” DEF 1 ... listed for the SHVY on the Record Sheets in the back of the book. If you think that the SHVY is the wrong cost for your table, I suggest leaving the AU values alone, and tweak the strength or number of AP guns, and see if that balances out.
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03-01-2017, 08:08 AM | #32 |
Join Date: Dec 2014
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Re: The "right" value for a SHVY?
I'd favor an optional "no more than 25%" limit on all specific unit types not included in the original OGRE (HVY, MSL, GEV, HOW, INF). That would give a sense that these were the "core" units of any army, although it would still be easy not to buy any (25% each SHVY, LT, LGEV, MHOW, etc...). If someone wants to go pure GEV or HVY, let them. Nobody is going to go pure MSL anyway....
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03-01-2017, 08:59 AM | #33 |
Join Date: Feb 2017
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Re: The "right" value for a SHVY?
I'd say if you're going to have a limit, it should be all or nothing, rather than selective.
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03-01-2017, 09:15 AM | #34 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: The "right" value for a SHVY?
There aren't any official limits on anything, those are just guidelines that people have developed over the years. It's pretty easy to work out with your friends to set ground rules for that kind of thing.
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GranitePenguin Ogre Line Editor |
03-01-2017, 11:19 AM | #35 |
Join Date: Feb 2017
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Re: The "right" value for a SHVY?
I know. I mean the guidelines were specifically created in response to people taking all GEVs in Ogre, or at least that's the context of where I heard about them.
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03-01-2017, 04:56 PM | #36 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The "right" value for a SHVY?
Formula writer slipped the mistake past the Ogre Book proofreader.
Unfortunately both were me so I can't blame anybody else. MHWZ almost always gets first shot vs SHVY and so wins 5/9ths of the time. (W/o partial damage.)
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03-01-2017, 05:09 PM | #37 | ||
Join Date: Mar 2008
Location: Austin, TX
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Re: The "right" value for a SHVY?
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On t'other hand, if the SHVY gets the first shot, the MHWZ is toast, so they're not equal. Of course, a HVY stomps a MHWZ, too. Anyway, I keep coming back to a value of 2 AU for a SHVY.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? Last edited by Buzzardo; 03-01-2017 at 06:15 PM. Reason: corrected a typo |
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03-01-2017, 06:07 PM | #38 |
Join Date: May 2012
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Re: The "right" value for a SHVY?
As a long-time newb (I've played probably a dozen or so games since the late eighties/early nineties; maybe 3 with the ODE rules), the simplicity of SHVY being 2 AU is appealing. The units that are priced in fractional AU (looking at the ARF HGEV and MGEV...) annoy me, because in most scenarios where you get to vary your unit mix, that means you're committed to buying them in pairs, even if you want (say) 3. And 3 AU makes them appear to be overcosted for 2 guns, even if they ride behind D5 and reach out 3 hexes.
I can't speak to the effectiveness of the SHVY, though, so that's just the appearance, not the (potential) reality. As 3 AU, I'm not likely to buy any to try them out. |
03-01-2017, 06:19 PM | #39 |
Join Date: Mar 2008
Location: Austin, TX
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Re: The "right" value for a SHVY?
You've hit another argument for 2 AU - if no one uses them, they're not good for the game.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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