Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 02-26-2017, 12:42 PM   #1
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default The "right" value for a SHVY?

Quote:
Originally Posted by wolf90 View Post
Anyone have any additional errata, rules clarifications or FAQs that should be included but have yet to be posted?
How about fixing the value of a SHVY?
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 02-26-2017, 08:27 PM   #2
wolf90
 
wolf90's Avatar
 
Join Date: Jun 2010
Default Re: The "right" value for a SHVY?

I've moved this to a new thread as this is likely to be a lengthy discussion.

And for those new to the forums (or those looking for a refresher), you might peruse this thread for additional discussion on this topic.

D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here.
wolf90 is offline   Reply With Quote
Old 02-26-2017, 08:55 PM   #3
Belle Sorciere
 
Join Date: Feb 2017
Default Re: The "right" value for a SHVY?

I just read that thread last night.

It left me inclined to stick with D5, pending some actual play.

I mean I've never had an edition of Ogre that included SHVYs that didn't have D5. The y2k version had it.
Belle Sorciere is offline   Reply With Quote
Old 02-26-2017, 09:13 PM   #4
wolf90
 
wolf90's Avatar
 
Join Date: Jun 2010
Default Re: The "right" value for a SHVY?

The stats for it are not changing. It is:

Attack 3 & 3
Range 3
Two AP guns
Move 3 as Ogre
Defense 5
Size 5

What has generated debate is the VP cost. Currently it costs 12 VP (or 2 armor units). There is an argument that it should cost more.

D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here.
wolf90 is offline   Reply With Quote
Old 02-26-2017, 09:14 PM   #5
Belle Sorciere
 
Join Date: Feb 2017
Default Re: The "right" value for a SHVY?

Ahhh, okay.
Belle Sorciere is offline   Reply With Quote
Old 02-26-2017, 09:15 PM   #6
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: The "right" value for a SHVY?

Quote:
Originally Posted by Belle Sorciere View Post
I just read that thread last night.

It left me inclined to stick with D5, pending some actual play.

I mean I've never had an edition of Ogre that included SHVYs that didn't have D5. The y2k version had it.
The original SHVY was from Shockwave (1984). It was a more straightforward unit: (3/3)/3 D4 M3, no AP guns that cost 2 AU. The crux of the issue is it gained a D5, AP guns, and the potential for partial damage, but still costs only 2 AU. It is significantly overpowered for its cost, causing a lot of imbalance in G.E.V. games especially to the point that you are a fool if you _don't_ use them.

I don't have a problem keeping the stats as-is (especially with everything that's already printed; counters, etc), just make the cost for it appropriate. My gut feeling is 3 AU.
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 02-26-2017, 09:44 PM   #7
dwalend
 
Join Date: Oct 2005
Default Re: The "right" value for a SHVY?

Quote:
Originally Posted by GranitePenguin View Post
...[The SHVY] is significantly overpowered for its cost, causing a lot of imbalance in G.E.V. games especially to the point that you are a fool if you _don't_ use them. ... My gut feeling is 3 AU.
I think the lowest value to consider is about 2.5 AU. You'd be a fool not to use them frequently at this price, but your HVYs will get some time on the board. Choose between 5 HVYs with 20 attack factors vs 2 SHVYs with 12 attack factors, better range, and slightly better mobility.

3 AU will put SHVYs in a specialist role, but they'll still come out of the box for force concentration tactics, especially vs INF. I think that's the right value for MSLs to get some play. Choose 9 attack factors with limited mobility vs 6 with great mobility.

The one failing of the SHVY is when fighting an ogre, trying to saturate enemy weapons with a large number of targets. They're the wrong tank for the job at 2 AU. (LTs are a great choice, plus the SB vs LT match up costs the ogre a third of its firepower.)
dwalend is offline   Reply With Quote
Old 02-26-2017, 10:01 PM   #8
Desert Scribe
 
Desert Scribe's Avatar
 
Join Date: May 2012
Location: Austin TX
Default Re: The "right" value for a SHVY?

Playing around with the Cobb calculator, where costs are calculated in victory points as well as armor units, a superheavy without AP guns costs 12.56 VP, rounded down to 2 AU. Add the antipersonnel, and cost increases to 14.23 VP, which rounds up to 2.5 AU. So I'm fine with either of these values when playing a scenario from the book.

I never use the tread damage for superheavies, so I'll trust the conventional wisdom that tread damage brings it up to 3 AU.
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is offline   Reply With Quote
Old 02-26-2017, 10:55 PM   #9
Buzzardo
 
Buzzardo's Avatar
 
Join Date: Mar 2008
Location: Austin, TX
Default Re: The "right" value for a SHVY?

Quote:
Originally Posted by Desert Scribe View Post
Playing around with the Cobb calculator, where costs are calculated in victory points as well as armor units, a superheavy without AP guns costs 12.56 VP, rounded down to 2 AU. Add the antipersonnel, and cost increases to 14.23 VP, which rounds up to 2.5 AU. So I'm fine with either of these values when playing a scenario from the book.

I never use the tread damage for superheavies, so I'll trust the conventional wisdom that tread damage brings it up to 3 AU.
Maybe the (house) rule should be that it's 2 AU if one doesn't use the record sheet and 3 AU if one does.
__________________
Play Ogre? Want an interactive record sheet?

Want a random dungeon? How about some tables for that? How about a random encounter?
Buzzardo is offline   Reply With Quote
Old 02-27-2017, 07:09 AM   #10
EdwardF
 
EdwardF's Avatar
 
Join Date: May 2012
Default Re: The "right" value for a SHVY?

Quote:
Originally Posted by Buzzardo View Post
Maybe the (house) rule should be that it's 2 AU if one doesn't use the record sheet and 3 AU if one does.
Which is exactly how we've been playing it in ODE, with none the wiser that there's been a controversy over it.

All of our skirmishes, which have involved the SHVY, have shown it to be balanced well at 2AU, but admittedly nobody has wanted to use the 3AU/Partial rules.

At that point, we'd felt that a MKI would be a better choice at 4AU, or a SHVY+HVY combo if 3AU is all you had left to spend.
__________________
My 3D Printed Car Wars Models
EdwardF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.