10-25-2019, 02:47 AM | #31 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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10-25-2019, 07:12 AM | #32 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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If I were to redesign a few things, I'd get rid of Reliable as an enhancement. There are independent ways to buy up activation/success rolls via attributes or Talents. I'd make the +1/fatigue to activate/use (but not aim/attack) a generic role and test dropping Reduced Fatigue cost to +10%/-1 fatigue. "Bonus from Time" could be an enhancement that's either specific to a few abilities or generic. |
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10-25-2019, 07:15 AM | #33 |
Join Date: Feb 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
Why? Reliable is a wonderful enhancement, as it allows characters from fiction that otherwise could not exist in the system.
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10-25-2019, 07:20 AM | #34 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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My original build could warp 3 times per second. If you only went 100 yards at a time, you would be a lot like a crime fighter zooming around at 150 miles per hour, and you could even go slower by making more hops. I'm not sure how using 1 second to cover that distance at 150 mph moving is better than using 3 actions to cover a similar distance warping, if both characters have the same sensory advantages. |
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10-25-2019, 07:27 AM | #35 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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The question comes back to if you should make activation/use rolls cheaper for some abilities based on the cost of the ability. I'd rather avoid that and instead use attributes, talents, or skills that have a fixed cost. |
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10-25-2019, 07:30 AM | #36 |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
Yes, it's under "Abilities and Exertion" in Powers p159. Movement powers use the Move/Sprint (hiking/sprinting) in Campaigns. You get HT rolls to avoid loss. If you have a high HT (HT 14+) and throw in Very Fit, you'll never have to worry about fatigue loss from running.
Last edited by naloth; 10-25-2019 at 07:34 AM. |
10-25-2019, 07:56 AM | #37 | |
Join Date: Feb 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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10-25-2019, 08:02 AM | #38 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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On specific Advantages I can agree to its usefulness and applicability... but when it's applied whole hog and at the Player's 'whim'? Aw hell naw! |
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10-25-2019, 08:06 AM | #39 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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On some abilities Reliable will be a cost savings, on others it may cost more than buying the bonus another way. It's a lot like having to go look for coupons then comparison shopping to figure out the best deal. Accuracy is another enhancement that seems ok until you figure out that you're paying for a conditional bonus where the cost is relative to the power of the attack. Should a scope for a 2d attack cost twice as much as a scope for a 1d attack? You can just buy skill for 4 points/+1 and that works all the time. |
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10-25-2019, 09:58 AM | #40 | |
Join Date: Mar 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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On the topic of Reliable, I genuinely don't understand why people have some kind of issue with it. There are plenty of reasons you might want to build a character that's very skilled with one ability without being especially intelligent/strong-willed/broadly talented/etc. |
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Tags |
second-nature, warp |
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