07-14-2013, 06:16 PM | #1 | |||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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[Furries] Help with some low-end fantasy races
I'm going to run a dungeon crawl game soon if I can. I plan on using at least three non-human races for PCs in this campaign, and I'd like some help giving them appropriate stats and bringing their templates as close to [0] points as I can, since I'd rather not try to leave each character template with a certain lump of optional/unspent points just to leave room for playing a non-human.
So here's some houserules and guidelines I'm going with: * IQ does not effect Per or Will, each is bought up or down from 10 normally. * No social traits or Advantages/Disadvantages to represent upbringing; all races have a single shared culture. If need be, I might make separate templates to represent other cultures at a later date. * No more than two Quirks or a single mental Disadvantage per race. How they differ from each other physically is the important part, and mental traits need to be genetic. (Reducing IQ, Will, or Per doesn't count as a "disadvantage" for this purpose, but should be done very sparingly.) * Only traits relevant on and appropriate for a dungeon crawl. * Magery is a 15-point Talent, with specifically themed versions of Magery costing 10/level. No specific level is required to simply learn a spell like any other IQ/H skill, except in spells like the Missile and Jet categories which rely on the Magery level to determine how much can be put into them. I'm throwing these stats out as I type this, so there's likely to be a few things I'm overlooking. Quote:
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07-14-2013, 11:02 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: [Furries] Help with some low-end fantasy races
You may want to take a look at Animalia, a growing encyclopedia of realistic animal stats. It could help inspire your races. For example, the Catmen might add Discriminatory Smell, Night Vision, Flexibility and Perfect Balance, but also suffer from Bad Sight, Colorblindness, Laziness and Restricted Diet.
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07-19-2013, 05:10 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Furries] Help with some low-end fantasy races
Thanks, I like that page and where it's going. I think I'll make use of it to aid in filling up my campaign bestiary with non-humanoid monsters. Too bad you don't seem to have any rodents yet.
I've made some changes to my racial templates, partially inspired by the Animalia pages. I've also made a template for humans, partly as a tongue-in-cheek joke, partly to list a couple racial power-ups I thought of (not sure on the price for Resistant to Shapechanging). Code:
HUMAN (0 points) Humans are boring. People only play them if they don't like the other races on display. Because of this, I'm allowing them on the off chance that somebody isn't going to want to play something else. Power-Ups: * To maintain their blandness, human characters are allowed to buy Resistant to Shapechanging, aiding their resistance rolls against Shapeshifting Curse, Flesh to Stone, and similar attempts to permanently change a human into a non-human. +3 for [10] or +8 for [15]. * Human characters can have Resistant to Pain(+8)[15] which has the same effects as High Pain Threshold, but gives an additional +5 to rolls where resisting pain is beneficial beyond overcoming Shock penalties. Code:
WOLFMAN (1 points) Wolfmen are humanoids of the same height as humans, and usually of similar build. They have wolf-like heads and tails, with thick (usually) gray or brown fur covering their bodies. They generally weigh around 40 lbs more than humans of the same ST. Attributes: HT+1[10] Advantages: Acute Taste/Smell 2[4], Damage Resistance 1[5], Fur[1], Sharp Teeth[1]. Disadvantages: Chummy[-5], Colorblindness[-10], Ham-Fisted 1[-5]. Features: SM 0, Tail Power-Ups: * Discriminitory Smell[15]. This may be used to replace Acute Taste/Smell 2 for a net cost of [11], or add to it for the full [15] and giving +6 to Tracking and rolls to recognize things by taste or smell. * Wolf Pelt[7]. Raise Damage Resistance to 2 and add Temperature Tolerance(Cold) 2[2]. * Wolf Claws[4]. Increase damage from punches or kicks by an additional +1/die, in addition to the bonus damage from Brawling or Karate, but not cumulative from the +1 for brass knuckles, gauntlets, or boots. Add a level of DR for tough skin on the palms of the hands and the soles of the feet, if it ever comes up. Code:
CATMAN (5 points) Catmen are humanoids of tall and slender build. They have heads and tails like cats, sharp claws in place of fingernails, and soft fur colored and patterned ideally for blending into a natural environment(one of forest, plains, or mountains, selected at character generation). While they may resemble any feline, lions and tigers seem to be the best represented. A catman is usually at least six inches taller than a human of equal ST, but weighs the same. Advantages: Acute Hearing 2[4], Flexible[5], Fur[1], Natural Camouflage(pick one!)[1], Sharp Claws[5]. Disadvantages: Likes Fish, Dislikes Water[-1], Restricted Diet(Carnivorous)[-10]. Features: SM 0, Tail Power-Ups: * Tiger Strength of Striking[20]. +4 to Striking ST and +4 inches to suggested character height if purchased at character creation. * Catmen may buy Catfall[10] and Perfect Balance[15], but not all of them have these traits. Code:
MOUSEMAN (-2) Humanoids with heads, tails, and fur similar to rodents; despite mice being the most common and the namesake for the race in general, those appearing similar to rats, dormice, squirrels, and others are not unknown. A mouseman is half the height and one-eighth the weight of a human with equal variance from his racial ST. Attributes: ST-4[-40] Characteristics: Per+1[5] Advantages: Flexibility[5], Fur[1], High Manual Dexterity 2[10], Huge Weapons(SM)2[2], Sharp Teeth[1], Silence 1[5], Unrestricted Magery 1[15] Disadvantages: Cuddly[-1] Features: SM-2, Tail
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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