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Old 07-14-2013, 06:16 PM   #1
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default [Furries] Help with some low-end fantasy races

I'm going to run a dungeon crawl game soon if I can. I plan on using at least three non-human races for PCs in this campaign, and I'd like some help giving them appropriate stats and bringing their templates as close to [0] points as I can, since I'd rather not try to leave each character template with a certain lump of optional/unspent points just to leave room for playing a non-human.

So here's some houserules and guidelines I'm going with:
* IQ does not effect Per or Will, each is bought up or down from 10 normally.
* No social traits or Advantages/Disadvantages to represent upbringing; all races have a single shared culture. If need be, I might make separate templates to represent other cultures at a later date.
* No more than two Quirks or a single mental Disadvantage per race. How they differ from each other physically is the important part, and mental traits need to be genetic. (Reducing IQ, Will, or Per doesn't count as a "disadvantage" for this purpose, but should be done very sparingly.)
* Only traits relevant on and appropriate for a dungeon crawl.
* Magery is a 15-point Talent, with specifically themed versions of Magery costing 10/level. No specific level is required to simply learn a spell like any other IQ/H skill, except in spells like the Missile and Jet categories which rely on the Magery level to determine how much can be put into them.

I'm throwing these stats out as I type this, so there's likely to be a few things I'm overlooking.

Quote:
Originally Posted by WOLFMEN[19]
Humanoids with the muzzles, ears, and tails of wolves. They have thick, coarse fur covering their whole bodies. Wolfmen have the same height as a human of equal ST, but weigh 20% more. They have exceptional stamina, being one of the few creatures to outlast humans in terms of endurance.

Attributes:
HT+1[10]

Advantages:
Acute Taste/Smell 2[4], Damage Resistance 1[5], Fur[1], Sharp Teeth[1]
Quote:
Originally Posted by CATMEN[37]
Humanoids with the ears, claws, and tails of cats. They have fur covering their whole bodies, and generally resemble lions or tigers, though all felines are represented somewhere within their family. They stand six inches taller than humans, but despite the addition of fur and animal appendages, they weigh the same amount as humans of equal ST; they are slender of build.

Attributes:
DX+1[20]

Advantages:
Catfall[10], Fur[1], Natural Camouflage(Forest)[1], Sharp Claws[5], Sharp Teeth[1]

Quirks:
Dislikes Getting Wet[-1]
Quote:
Originally Posted by MOUSEMEN[-1]
Humanoids with heads, tails, and fur similar to rodents; despite mice being the most common and the namesake for the race in general, those appearing similar to rats, dormice, squirrels, and others are not unknown. A mouseman is half the height and one-eighth the weight of a human with equal variance from his racial ST.

Attributes:
ST-4[-40], IQ+1[20]

Secondary Characteristics:
SM-2[0]

Advantages:
Fur[1], Huge Weapons(SM)2[2], Magery 1[15], Sharp Teeth[1]
Cats need the most nerfing, clearly. I was possibly thinking High Manual Dexterity to some extent for the mousemen, Colorblindness for wolfmen.
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Old 07-14-2013, 11:02 PM   #2
vierasmarius
 
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Default Re: [Furries] Help with some low-end fantasy races

You may want to take a look at Animalia, a growing encyclopedia of realistic animal stats. It could help inspire your races. For example, the Catmen might add Discriminatory Smell, Night Vision, Flexibility and Perfect Balance, but also suffer from Bad Sight, Colorblindness, Laziness and Restricted Diet.
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Old 07-19-2013, 05:10 PM   #3
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Location: Wyoming, Michigan
Default Re: [Furries] Help with some low-end fantasy races

Thanks, I like that page and where it's going. I think I'll make use of it to aid in filling up my campaign bestiary with non-humanoid monsters. Too bad you don't seem to have any rodents yet.

I've made some changes to my racial templates, partially inspired by the Animalia pages. I've also made a template for humans, partly as a tongue-in-cheek joke, partly to list a couple racial power-ups I thought of (not sure on the price for Resistant to Shapechanging).

Code:
HUMAN (0 points)
	Humans are boring. People only play them if they don't 
like the other races on display. Because of this, I'm allowing 
them on the off chance that somebody isn't going to want to 
play something else.

Power-Ups:
*	To maintain their blandness, human characters are 
allowed to buy Resistant to Shapechanging, aiding their 
resistance rolls against Shapeshifting Curse, Flesh to Stone, 
and similar attempts to permanently change a human into a 
non-human. +3 for [10] or +8 for [15].
*	Human characters can have Resistant to Pain(+8)[15] 
which has the same effects as High Pain Threshold, but gives an 
additional +5 to rolls where resisting pain is beneficial 
beyond overcoming Shock penalties.
Code:
WOLFMAN (1 points)
	Wolfmen are humanoids of the same height as humans, and 
usually of similar build. They have wolf-like heads and tails, 
with thick (usually) gray or brown fur covering their bodies. 
They generally weigh around 40 lbs more than humans of the same 
ST.

Attributes:
HT+1[10]

Advantages:
Acute Taste/Smell 2[4], Damage Resistance 1[5], Fur[1], Sharp 
Teeth[1].

Disadvantages:
Chummy[-5], Colorblindness[-10], Ham-Fisted 1[-5].

Features:
SM 0, Tail

Power-Ups:
*	Discriminitory Smell[15]. This may be used to replace 
Acute Taste/Smell 2 for a net cost of [11], or add to it for 
the full [15] and giving +6 to Tracking and rolls to recognize 
things by taste or smell.
*	Wolf Pelt[7]. Raise Damage Resistance to 2 and add 
Temperature Tolerance(Cold) 2[2].
*	Wolf Claws[4]. Increase damage from punches or kicks by 
an additional +1/die, in addition to the bonus damage from 
Brawling or Karate, but not cumulative from the +1 for brass 
knuckles, gauntlets, or boots. Add a level of DR for tough skin 
on the palms of the hands and the soles of the feet, if it ever 
comes up.
Ham-fisted fingers matched up pretty well with my image of them, and colorblindness makes sense for somebody with a wolf's head. I'm a bit dubious about the latter trait's pricing though - I've never been convinced that it's really worth a full -10 points in a low-tech game, so maybe I need more things to be color-coded?

Code:
CATMAN (5 points)
	Catmen are humanoids of tall and slender build. They 
have heads and tails like cats, sharp claws in place of 
fingernails, and soft fur colored and patterned ideally for 
blending into a natural environment(one of forest, plains, or 
mountains, selected at character generation). While they may 
resemble any feline, lions and tigers seem to be the best 
represented. A catman is usually at least six inches taller 
than a human of equal ST, but weighs the same.

Advantages:
Acute Hearing 2[4], Flexible[5], Fur[1], Natural 
Camouflage(pick one!)[1], Sharp Claws[5].

Disadvantages:
Likes Fish, Dislikes Water[-1], Restricted Diet(Carnivorous)[-10].

Features:
SM 0, Tail

Power-Ups:
*	Tiger Strength of Striking[20]. +4 to Striking ST and +4 inches to 
suggested character height if purchased at character creation.
*	Catmen may buy Catfall[10] and Perfect Balance[15], but 
not all of them have these traits.
They're still the most expensive, but still within the 10 point budget gap left out of my character templates. If I were to move the Sharp Claws onto the Power-Ups (likely lumped in with the Striking ST) they would turn out as a perfect zero.

Code:
MOUSEMAN (-2)
	Humanoids with heads, tails, and fur similar to 
rodents; despite mice being the most common and the namesake 
for the race in general, those appearing similar to rats, 
dormice, squirrels, and others are not unknown. A mouseman is 
half the height and one-eighth the weight of a human with equal 
variance from his racial ST.

Attributes:
ST-4[-40]

Characteristics:
Per+1[5]

Advantages:
Flexibility[5], Fur[1], High Manual Dexterity 2[10], Huge 
Weapons(SM)2[2], Sharp Teeth[1], Silence 1[5], Unrestricted 

Magery 1[15]

Disadvantages:
Cuddly[-1]

Features:
SM-2, Tail
Mousemen are even further into the negative, but I'm perfectly okay with them coming out a little worse than humans overall - especially since that basically just means two free spending points not counted against the disadvantage limit for the player. I would appreciate suggestions for racial power-ups though.
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