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Old 10-18-2020, 01:18 PM   #751
AuraDrak
 
Join Date: Oct 2020
Default Re: Member House Rules

OK, as a follow-up to my last House Rules, I came up with 1 rule for each Army in Munchkin Warhammer 40K version, and I want to see everyone's reactions to them. Death Guard will not get a new one right now, but might later on. Please let me know if these are balanced:
Adepta Sororitas- If they help out another player, their Acts of Faith bonus gets doubled, and if they win the battle, they get a free Treasure Card. If they lose that battle, however, their Acts of Faith gets negated till the End of their Next Turn. Once, between their Turns, they can use their Shield of Faith ability on 1 other player who fits the condition. The Adepta Sororitas player discards the card. The player they helped is now obligated to help out the Adepta Sororitas during their next combat. , unless it's for the Winning Level, regardless if the Adepta Sororitas needs assistance. The obligated player cannot ask for a reward, but if they win the battle, the obligated player receives 1 Treasure card from the Teasure Deck, on top of whatever else they would receive.
Aeldari- They get +1 Level for each Chaos enemy they face past the first. If they use Perfidious Eldar to back out of a fight with a player, and the Aeldari is a lower Natural Level then the one they were helping, they only have to give 1 card to them, and should that player lose, the Aeldari player gets 1 Level.
Necron- Their Resurrection ability has it's Discard effect be reduced by 1 for each player whose Natural Level is higher than them.
Ork- If an Ork takes on more than 1 Monster, and they either face them alone, or only get help from other Ork's, each Ork in battle gets +1 in Level for that battle for each Treasure the enemy would give.
T'au- If the T'au plays an Army Specific Item card that isn't T'au or an Army that player is Allianced with, and that Army is being used by someone else, the T'au player can have both them and each person with that Army draw 1 card from the Teasure Deck.
Tyranid- If a Tyranid enters battle, they can search the Teasure Discard pile for a One Shot and play it, but all One Shots used in that battle, except any attached by Bio-Morph, get placed on the bottom of the Treasure Deck instead of the Discard Pile after the battle.
Ultramarine- If an Ultramarine has every slot equipped, including Vehicle and Both Hand slots, they can have their Natural Level be added as a Bonus to battles they are part of, but, if they fail to Run Away from a Monster with this bonus, they lose 1 Item for each Monster they fail to Run Away from, though their Armor cannot be lost through this method.
Edit: Making the rules more clear.

Last edited by AuraDrak; 10-25-2020 at 01:13 PM.
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Old 12-28-2020, 08:10 AM   #752
enfolder
 
Join Date: May 2020
Default Re: Member House Rules

My kids (10 and 6) and I love playing Munchkin, and we especially love finding new Munchkinny things to do, and dreaming up new cards.

We have a few new card ideas that we think are really clever and introduce interesting new twists to the game mechanic. Is this a good forum to post them and get feedback from the people who design these cards and fellow Munchkin aficionados?
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Old 12-30-2020, 06:35 PM   #753
enfolder
 
Join Date: May 2020
Default Re: Member House Rules

OK here's our favorite rule-bending card. Lots of interesting (and nasty) interactions with other cards!

覧覧覧

Mephistopheles

Level 10

-5 against clerics.

A creature from Hell.

Tempts you to let the hate flow through you and strike him down.

Clerics who kill him lose their class.

[Image: Like Emperor Palpatine on his throne, but with with horns and a pitchfork.]

Bad Stuff: You resist temptation. Gain a level and 3 treasure. This *can* be the winning level.

If you win:
-1 Level, 0 treasure.
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Old 01-21-2021, 07:42 AM   #754
DarthMunch
 
Join Date: Aug 2020
Default Re: Member House Rules

Quote:
Originally Posted by enfolder View Post
OK here's our favorite rule-bending card. Lots of interesting (and nasty) interactions with other cards!

覧覧覧

Mephistopheles

Level 10

-5 against clerics.

A creature from Hell.

Tempts you to let the hate flow through you and strike him down.

Clerics who kill him lose their class.

[Image: Like Emperor Palpatine on his throne, but with with horns and a pitchfork.]

Bad Stuff: You resist temptation. Gain a level and 3 treasure. This *can* be the winning level.

If you win:
-1 Level, 0 treasure.
That is pretty cool.
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Old 02-09-2021, 11:26 AM   #755
Draqwla
 
Join Date: Mar 2020
Default Re: Member House Rules

Sorry 4 my English -- I'm from far-far North Bear Country

Since we (the Russian Munchkin Resort League) mixed cards into three large decks of cards from most games and add-ons - we also have a few house rules that slightly increase the interaction between cards. Here are some of them:

1. Wonder Dog Ralph, Adventure Animal, Robodog and Wonder Dog Bismarck - any two of these four cards allow you to collect a Pack of Dogs loitering nearby.

Dog Pack (initial strength +3) - a pack of dogs runs around you, which increases by +1 for each Dog thrown towards them. Scares any Feline.

A tame wolf, although from a canine, but not smart enough to create a Pack.

The whole pack is carried away to the Open Space.

2. The Cat can use the "Rat on a Stick" treasure on itself, according to the rules of the Get Level card. Yes, this level can be victorious!

3. Knight of the Order of the Eagle and Knight of the Underworld. Knights cannot refuse to help a lady if the Dragon attacks her (even if it is a battle for the winning level. But you can always say that 的 am not a Knight, but then you will not be understood in your own faction - leave her).

4. Voodoo curses do not work on Voodoo zombies. And those played by the Voodoo zombies themselves have a doubled effect.
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