03-23-2018, 12:20 PM | #31 | |
Join Date: Feb 2016
Location: Trois-Rivières, QC, Canada
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Re: System Fatigue: d20 and Gurps
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And yeah for Tl 4-5 guns aren't really an issue and to be fair they are quite useful, but after the first shot they generally get useless. I was refering to higher TL 6+, with settings like Shadowrun & Warhammer in mind, sorry if i wasn't clear enough. But still thanks for your advice! Anthony beat me to it, but yeah it depends on the battle. Some fights are really quick but some can take minutes because oponents doesn't fully engage in more than a 1 or 2 blow exchange and doesn't manage to hit their opponent. And their is still the whole free ''enchanced time sense'' when it comes to decision making, i'm sure players wouldn't make half as good decisions if i'd let them 1 second to think about their round, but that would be a little bit extreme :P |
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03-23-2018, 02:42 PM | #32 | |
Join Date: Dec 2006
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Re: System Fatigue: d20 and Gurps
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A lot of games make the horrific assumption that somehow modern guns are barely better or no better than a sword, which is madness. If you want guns that are not better than swords use technology that was actually no better than swords. |
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03-23-2018, 03:19 PM | #33 | ||
Join Date: Feb 2016
Location: Trois-Rivières, QC, Canada
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Re: System Fatigue: d20 and Gurps
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I realized i wasn't clear and should have specified i was talking about TL 6+, i apologize for my lack of precision. Quote:
Like i said earlier, i'll probably use guns 2 TL lower than appropriate TL and be sure to implement high TL melee weapon supercience enchancement like vibroblade, plasma sword and stuff like this. Is this realistic? Hardly. Fun? Well to me it look fun :) |
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03-23-2018, 10:59 PM | #34 | ||
Join Date: Dec 2006
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Re: System Fatigue: d20 and Gurps
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If you want swords to be relevant against guns, lower the TL. 1. Set the TL to where the calvary charge was still a good idea to keep swords on par with guns 2. Set the TL to ~6 to keep swords/armour able to compete with (but inferior) to guns. Quote:
Star wars is a great example of this; based on RoF, accuracy, and damage Star wars blasters are probably best represented with TL 5-6 arms, you want to blend together guns and laser swords like star wars, just be sure to tell your players that while 'blaster' is a thing its really just a fancy wrapper on a revolver. |
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03-24-2018, 01:16 PM | #35 | ||
Join Date: Feb 2016
Location: Trois-Rivières, QC, Canada
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Re: System Fatigue: d20 and Gurps
Oh sorry about that.
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Still thanks for the advice! |
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03-25-2018, 05:24 AM | #36 |
Join Date: Jan 2006
Location: Central Europe
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Re: System Fatigue: d20 and Gurps
Yes, hand-to-hand fights which last more than a few seconds require the technology and environment to be just right (fists vs. prepared people wearing street clothes, spears vs. a full harness, skilled fighters behind big shields in line who don't want to die, two fencers with sword alone whose skills are perfectly matched and don't make any mistakes early on). GURPS is great at most serious fights, but not the rare ones which last for tens of seconds or minutes.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
03-25-2018, 11:03 AM | #37 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: System Fatigue: d20 and Gurps
I like Star Wars (episodes IV, V, and VI at least), but it's not realistic and not intended to be. At its heart it's not science fiction it's fantasy. It comes complete with a feisty princess, a thief with a heart of gold, the wise wizard/mentor, the farm boy who learns to use a sword, a few non-human companions, and even the "black knight." It's fantasy in sci fi clothing.
"A long time ago in a <strike>galaxy</strike> kingdom far, far away...."
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
03-25-2018, 12:44 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: System Fatigue: d20 and Gurps
Correction: hand to hand fights which involve more than a few seconds of actively attacking require special circumstances. Most of the time spent during a fight is not spent attacking, it's spent observing and maneuvering.
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03-25-2018, 09:43 PM | #39 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: System Fatigue: d20 and Gurps
In my Star Wars previous campaign, I divided the range (and the cost) of blaster (and other ultra-tech small arms weapons) by ten.
As for the street fights, there is no time to Evaluate or dancing around. You strike first, fast and often as you can and disable your opponent before one of his friends attacks you in the back. If one had time to Evaluate, it was before the fight even started and probably without his opponent's knowledge there was a fight to come. The time when there were weapons involved (broken beerglasses, knuckledusters) the fights only lasted for one punch (or when he misses, he gets smothered within a few seconds, without breaks, without mercy). The only thing preventing in GURPS to do this is because there's quite a penalty for strikes to the head which don't quite measure up in real life (at least not for punching). |
03-25-2018, 10:25 PM | #40 |
Join Date: Nov 2015
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Re: System Fatigue: d20 and Gurps
Don't forget about All-Out Attack (Determined). If you're using Martial Arts, Telegraphic Attack should also be used
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