03-23-2018, 07:09 AM | #1 |
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GURPS Lensman - TS and TL
While Tech Stages (TS) can roughly convert to Tech Levels, GURPS Lensman 1st e treated TS as if it was TL with regards to penalties. For example, TS 2 and 3 are effectively the same TL (6+2) but are -5 going from TS 2 to 3 and -1 going from TS 3 to 2.
So how do you easily convert between the two? What would Star Trek (TL9 or TL(6+3)^ depending on your interpretation) be on the TS scale? Star Wars (TL8^)? AD&D Spelljammer (TL4^ to TL(4+4)^)? Also did GURPS Lensman 2nd edition change this? |
03-23-2018, 08:47 AM | #2 |
Join Date: Oct 2008
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Re: GURPS Lensman - TS and TL
The technology stages do not correspond well to any TLs so you cannot convert between them directly. Different tech assumptions create different tech trees. UT has very different assumptions than Lensman.
Take Transportation and communication: TS 0 is TL 6-8 and maybe TL 9. But interplanetary flight from TS 2 might happen in TL 9 if Elon Musk succeeds and Suborbital Rocket shuttles of TS 1 will come later... But starwars(Gurps 4e TL 11^) has a lot of TS 3 technology, but not all of it,. Star Trek(Gurps 4e TL 12^) has also a lot of TS 3 technology and disintegrators that correspond to much higher TS. Spelljammer is mostly negative TS at they do not have much of the technologies of even TS 0. |
03-23-2018, 11:15 AM | #3 | ||||||
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Re: GURPS Lensman - TS and TL
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"An extremely rough correlation can be forced between Tech Stages and Level. Tech Stage 0 is equivalent to Tech Level 6, and TS 1 is approximately TL7. Stages 2 and 3 could be compared to TL8, though the GURPS Tech Level does not account for allotropic iron as a power source. Then Stage 4 is slightly analogous to TL 9 and 5 to 10. but then all of Tech Stages 6 though 8 must be lumped into TL 11. Finally stages 9-10 could be called TL12." (pg 66) GURPS Steampunk (which came out after GURPS Lensman) changed all this with its TL(x+y) system which not only portrays alternative TL but superscience TL as well. So you would have a totally realistic drug like Aspirin and a superscience drug like Atavismine (a devolution drug; effectively what happens in Monster on the Campus (1956). Likely inspired by the Strange Case of Dr Jekyll and Mr Hyde novel.) both listed as TL(5+1). Sadly this was carried over into 4e GURPS and so TL6^ and TL(5+1) can both be superscience TL or the later a realistic alternate TL. It's a mess. Quote:
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The Nautilus of 20,000 Leagues Under the Sea (advanced submarine, GURPS Steampunk pg 80) uses cinematic sodium/mercury batteries which it must return to base to recharge. In GURPS 3e advanced submarine was listed TL(5+1) but it is unclear if under GURPS 4e it would still be that TL. Moreover some people have retconned the Nautilus to having nuclear power (TL7) making advanced submarine TL(5+2) or a TL7 oddball. This means that depending on how one views advanced submarine it could be TL5^, TL(5+1), or TL7 (or should that be TL(5+2)^?). Quote:
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In fact, Britannica-5 has antimatter bombs which in theory should put it at weapons TL10, but it is listed as TL5^ (GURPS Infinite Worlds-Lost Worlds pg 6) Note what TLs I gave Star Trek, Star Wars, and Spelljammer: Quote:
For example, take Azoth-7, which is able to do fast interstellar travel putting them on par with TS3. They are listed as TL(4+2) (TL4^ space and weapons) Etheria is able to do interplanetary travel (Mercury, Mars and Venus at least) which is TS2. Its TL is TL(5+1)^ (etheric spacecraft, TL5^) (STM127-129, Lost Worlds 5-6) AD&D Spelljammer is also able do interplanetary travel (TS2) based on "superscience" and so can be either TL4^ or TL(4+4)^. Both TLs are valid interpretations of the setting and both are on par with TS2. GURPS Lensman is clearly a TL(6+x)^ setting but how much of that is in the x+y and ^ parts of the TL? Ie where is the baseline? Last edited by maximara; 03-23-2018 at 11:57 AM. |
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03-23-2018, 06:41 PM | #4 | |
Join Date: Aug 2007
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Re: GURPS Lensman - TS and TL
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Lensman really doesn't mesh well with any Gurps TL scale even the larger one used by 3e. For example in Triplanetary we see force screens on big ships (TL11 in Ve2) and personal suits of armor (a TL13 development in UT for 3e) yet many more of the elements of those TL are missing. Even just looking at the simple list of TL benchmarks in Basic #e they are all over the place. The Lensman series has: Fast FTL radio (TL11) First Lensman. Tractor Beams (TL11 Triplanetary. Cosmic Power (TL15) Galactic Patrol. Faster-than-light travel (TL10 in Ve2) Triplanetary Planetary Missiles (TL13) Grey Lensman. This is probably an anomaly. such things are never mentioned again in 3e and would probably require a higher TL. Total Conversion (TL14) Also Grey Lensman but note that that this tech appears _after_ Cosmic Power. Regeneration (TL12) Gray Lensman but this is a less powerful than the Philips Treatment. So there you have TL6+4 to 6+9 with superscience all over the place and scattered pretty randomly.
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Fred Brackin |
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03-23-2018, 07:33 PM | #5 | |||||
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Re: GURPS Lensman - TS and TL
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For example, take the Etheria setting where manned interplanetary travel exists between Mercury, Venus, Earth, and Mars. This would be normally TL8 in the 3e TL scale but Etheria was TL(5+1) in 3e and in 4e became TL(5+1)^ (etheric spacecraft, TL5^). Quote:
Possible with Gravity and antigravity beams which are TL(5+1) - Steampunk 99 Cosmic Power got put into the superscience category making it independent of the normal GURPS TL system in 4e. This is why Jotunheim (GURPS Infinite Worlds-Lost Worlds pg 10) where cosmic energy effectively replaces atomic power is TL7^. FTL anything got put into the superscience category totally divocing it from the normal TL scale. Quote:
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As shown by the above it is more of a mess in 4e's TL system. Last edited by maximara; 03-23-2018 at 07:59 PM. |
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03-23-2018, 08:30 PM | #6 |
Join Date: Aug 2007
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Re: GURPS Lensman - TS and TL
Can you explain what your question is or even what you are griping about?
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Fred Brackin |
03-24-2018, 03:26 AM | #7 | |
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Re: GURPS Lensman - TS and TL
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To over simplify, what goes into the TL(6+x) category and what goes into the ^ category Last edited by maximara; 03-24-2018 at 04:27 AM. |
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03-24-2018, 09:19 AM | #8 | |
Join Date: Aug 2007
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Re: GURPS Lensman - TS and TL
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Note also that ^ only means that such a technology can be placed at whatever TL the GM wishes but the item then has a TL. ^ does not mean no TL.
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Fred Brackin |
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03-25-2018, 09:22 AM | #9 | |
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Re: GURPS Lensman - TS and TL
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The issue with the TS vs TL system is it effectively puts a kabash on the whole "Universal" part of GURPS. If you want to have Lensman interact with any other setting what the TL/TS works out to matters. It is even more of a headache when you have it interacting with other superscience settings like Star Trek or Star Wars. Just what TS does a Galaxy starship equate to? Or a Death Star? What about the Galactics of Uplift? |
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03-25-2018, 09:48 AM | #10 |
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Join Date: Mar 2018
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Re: GURPS Lensman - TS and TL
Heh, trying to get Star Trek and Star Wars on the same TL scale is pretty bizarre. Star Wars ships are much faster, but a lot of Star Trek technology is way better. Star Wars hand weapons seem vastly inferior, but it's hard to say how their ship weapons stack up...and both of them have very inconsistent tech in general. Even without worrying about GURPS rules most science fiction settings don't play well with each other (except Cyberpunk).
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