12-21-2018, 01:46 PM | #1 |
Join Date: Dec 2011
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Question Regarding Hit Locations and Damage Caps
I'm looking to get some clarification regarding damage caps and hit locations that I'm a bit confused on.
My current understanding is that where a rule says "injury cannot exceed" means that no amount of further damage is applied to the target's HP. For instance, an Arm has a limit of HP/2, this means that once it's crippled it's ruined, and no further damage can affect the person using it (aside from Shock damage from further injury if it's still attached.) According to High-Tech (Body Hits, p. 162), this includes the Torso and Groin. No damage over HPx2 (or HPx1) can cause further harm beyond pain (unless your strike hits the vitals.) Is this correct, or am I interpreting "injury" wrong in this context, and this is only the limit on a single attack and not a total cap on the damage level?
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
12-21-2018, 01:58 PM | #2 |
Join Date: Sep 2014
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Re: Question Regarding Hit Locations and Damage Caps
As a default the cap applies only to single hit. That is, another hit to the same limb can inflict further injury. However, if you use Accumulated Wounds optional rule, any injury in excess of the cap is lost, regardless of whether it was inflicted by the hit that caused crippling or by later hits.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
12-21-2018, 02:00 PM | #3 |
Join Date: Dec 2011
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Re: Question Regarding Hit Locations and Damage Caps
Ah yes, Accumulated Wounds, thank you.
Is there any reason this shouldn't apply to the torso as well with Body Hits?
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
12-21-2018, 02:12 PM | #4 |
Join Date: Sep 2014
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Re: Question Regarding Hit Locations and Damage Caps
I think default assumption can be applied to Body Hits, i.e. another hit can inflict further injury if previous hit caused capped injury. I don't think Accumulated Wounds will prevent further injury to the torso, though. Because torso isn't crippled by max injury.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
12-21-2018, 05:09 PM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Question Regarding Hit Locations and Damage Caps
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12-21-2018, 05:14 PM | #6 |
Join Date: Dec 2011
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Re: Question Regarding Hit Locations and Damage Caps
Do you have a specific reference or reasoning? See Body Hits in High-Tech for what I mean.
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
12-21-2018, 06:06 PM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Question Regarding Hit Locations and Damage Caps
Quote:
To your first post: Yes, "injury" is treated as being from one attack. So you only lose damage if a single hit exceeds a target's Injury Cap (HP for the torso or twice HP if you're not using Bleeding rules). Further hits to the torso are separate affairs and only limbs stop tracking damage once they've reached their damage caps. |
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