10-21-2017, 08:32 PM | #11 |
Join Date: Jun 2015
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Re: Facepalm On-Demand
Mr. Jackson, every time you post, like a normal person, talking strategy on a game I bought with my bus fare (and walked to the mall), it's kind of surreal.
Like seriously, the once or twice a year when my wife will play Mark V Attacks with me, and she asks if she should save her missiles, I can actually say, "Well Steve said..." Thank you sir. Thanks for all the games, too--especially OGRE. Something about it has always spoken to my heart, since I was 12. |
10-22-2017, 01:50 AM | #12 | |
Join Date: May 2007
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Re: Facepalm On-Demand
Quote:
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10-22-2017, 08:17 AM | #13 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Facepalm On-Demand
I'm the same way on missiles, in a face-to-face game, I save them as long as I can -- but for whatever reason the AI always goes after them early, so I use them, often as soon as something, anything, is in range.
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10-22-2017, 01:21 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Facepalm On-Demand
Yeah that is largely how I play, depending on the scenario. Mk. III missiles are often used to kill HVYs, SHVYs or MBs as soon as any of those are in range. Two or three Mk. V missiles are the same, but the rest are in reserve as a long range threat to mission objectives.
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10-22-2017, 02:10 PM | #15 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Facepalm On-Demand
GIven that missiles are "use it or lose it", I like to use them if I can :)
The only time I'll hold onto a missile or two is if I think I can kill a HWZ with it before it becomes worthwhile for the defense to target it. But even then, it's usually better to take out mobile armor that can shoot you at a distance AND keep up with you rather than hoping you'll get to use it on a stationary target.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-22-2017, 03:31 PM | #16 |
Join Date: Jan 2005
Location: Minnesota
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Re: Facepalm On-Demand
To me holding onto a missile for N turns means taking N shots from whatever that missile could have blown up. So I use them as soon as I have a good target. "Good" defined as not blowing up a LT when there's a SHVY lurking behind it I can get next turn.
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10-22-2017, 04:16 PM | #17 |
Join Date: Oct 2017
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Re: Facepalm On-Demand
The interesting question is what to do when the enemy is targeting your missiles. Fire them off before you lose them, or save them because every shot against a missile is one less shot against your main battery?
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10-22-2017, 04:19 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Facepalm On-Demand
Not assume that they are going to continue to do the same thing every turn because they aren't going to let you in their decision loop that easily?
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10-22-2017, 05:45 PM | #19 | |
Join Date: Jul 2008
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Re: Facepalm On-Demand
Quote:
...I can actually see a logic to a defender who wants to eliminate the missiles as soon as possible in trying to convince the attacker otherwise - if the attacker follows my earlier proposal of conserving targeted missiles as ablative armor, the fastest way to remove the missiles would be to convince the attacker to expend them instead. And that deception only needs to stand up very briefly to achieve its aim.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-24-2017, 11:31 AM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Facepalm On-Demand
Did the AI just get smarter again? I played a Mk V attack skirmish last night when I was sick of waiting for a human being to maybe exist and play a ranked game and it used a few missiles to thin my heavy tanks and saved some for the CP.
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