04-25-2010, 04:18 AM | #1 |
Join Date: Apr 2010
Location: Oklahoma
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Technological Advancement in a Post-Magic Banestorm Campaign
I have been toying with the idea for an unusual Banestorm campaign. The short version assumes that there was a troubling uptick in Banestorm appearances and some group (I haven't settled on which one yet) set out to solve the problem by adapting an ancient ritual. The result was a tremendous magical backlash that sapped much of the world's mana making no mana the norm with a few sizable pockets of low mana and maybe a small scattering of other mana levels in remote places. Obviously, this is going to wreak havoc on most societies, but my question is this:
How long do you think going from tech level 3 (4) to a steampunkish late TL5 (6) would take? It seems like the existence of underground engineers and refugees with some higher tech knowledge who escaped mindwipes should speed the process up somewhat since the problem wouldn't be waiting around for a conceptual breakthrough so much as a matter of infrastructure, political maneuvering, and locating those with the desired knowledge. |
04-25-2010, 10:31 AM | #2 | |
Join Date: Jun 2006
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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So GMs call really, could be anything from a century or so (the GM more or less ignores the collapse) to never (the tribes of stone age cannibals are eventually wiped out by the orcs.)
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04-25-2010, 02:11 PM | #3 | |
Join Date: Apr 2010
Location: Oklahoma
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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Anyway, I appreciate the comment. I am probably going to handwave what I must to get away from PCs as Stone Age nomands vs. Orcs, though it might be interesting to have pockets of that sort of thing here and there. Maybe a bit more like Robotech or Battlestar Galactica (the PCs as part of a group searching to find a new home, one with mana) rather than Mad Max. |
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04-25-2010, 11:56 PM | #4 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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04-26-2010, 02:46 AM | #5 | ||
Join Date: Apr 2010
Location: Oklahoma
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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04-26-2010, 12:08 PM | #6 | |||
Join Date: Jun 2006
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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For most fantasy races, not just on Yrth, magic is the equalizer that excuses their ability to stay in competition with humans despite their other disadvantages. Even those with metabolisms that could possibly work without magic, which is something you need to think about in these sorts of situations. Not everything that really can't work without some level of magic necessarily has Mana Dependency on its template. Of course you can handwave some of those by calling it some kind of magic other than the mana dependent kind. Note the 4e version of Yrth adds a good many other kinds of magic that weren't really in the 3e version - psi, spiritual powers, mysticism - you'll need to make decisions about whether those work now. If they do, it's possible, and perhaps more likely to rebuild a magical rather than a tech based civilization. Quote:
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-- MA Lloyd |
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04-26-2010, 04:30 PM | #7 | ||
Join Date: Apr 2010
Location: Oklahoma
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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Well, that'll mostly be covered in backstory and setting. The campaign will probably kick off at the long term project stage, which will probably be at least a few game years in the making. But yeah, technically not "the first thing." |
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04-29-2010, 11:56 AM | #8 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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TL 3 societies may be easy to break but they are also a lot easier to rebuild afterwards than more advanced societies. Outside of the major cities (and to a large extent within them) basic goods will still be produced from local resources by indevidual craftsmen trained largely by rote, the collapse will have at most a temporary effect upon this kind of production. Advanced technology and luxury goods are another matter but the disaperence or shortening of supplies will have a comparitively limmited impact upon overall tech level. Even centeral authority need not collapse. Low TL states have historicaly survived disasters approaching this sort of magnitude with their governments weakened but intact. |
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04-29-2010, 12:05 PM | #9 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Technological Advancement in a Post-Magic Banestorm Campaign
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banestorm, steampunk, technology |
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