06-11-2017, 01:20 PM | #1 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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RPM: Astral & Planar Travel spells
I'm working out some planar travel spells for my Cabal game and would like a little rules-checking...
These are both adapted from the Cabal 3rd ed book. Planar Visit Project caster’s mind into another Realm. “The caster projects his ka to another Realm. The caster’s senses are altered to correspond to the average plane dweller’s. If the spell ends before the caster’s ka rejoins his body, or if his body is harmed while his spirit is away, he must roll vs. HT to stay alive! The caster’s body is totally defenseless for the duration of the spell.” Spell Effects: Greater Control Mind Inherent Modifiers: Extradimensional Range, Speed Greater Effects: 1 (x3) Typical Casting: Greater Control Mind (5) + Extradimensional Range (10) + Speed, 10 yards/second (4) + Duration, 3 hours (4) + Subject Weight, 300 lbs (3). 78 energy. (26 x 3) As elixir: Add Lesser Create Magic effect. Costs 96 energy. Note that this is meant to provide a rough equivalent to Astral Travel (Psionic Powers) for mages. Plane Shift The caster physically shifts to another Realm. If he is travelling to the Astral Plane, he appears at the spot that corresponds to his current location in the Near Astral (or vice versa if traveling from the Near Astral to the Material), or to a point in the Deep Astral specified upon casting. Spell Effects: Greater Create Crossroads Inherent Modifiers: Extradimensional Range Typical Casting: Greater Create Crossroads (6) + Extradimensional Range (10) + Subject Weight, 300 lbs (3). 57 energy (19 x 3). |
06-11-2017, 02:37 PM | #2 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM: Astral & Planar Travel spells
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06-13-2017, 11:11 AM | #3 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: RPM: Astral & Planar Travel spells
Thanks! I've added these to the RPM rituals thread.
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06-13-2017, 05:42 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM: Astral & Planar Travel spells
Cool. Good luck. :-)
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06-14-2017, 04:20 PM | #5 | |
Join Date: Oct 2015
Location: New England
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Re: RPM: Astral & Planar Travel spells
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06-15-2017, 10:53 AM | #6 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: RPM: Astral & Planar Travel spells
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At any rate, an equivalent effect would be a Greater Strengthen Mind to grant Jumper with some discounts, which would be around, say 80 points... y'know, I'm just going to start a new thread to hammer this whole dimensional projection thing out. |
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06-15-2017, 04:16 PM | #7 | |
Join Date: Oct 2015
Location: New England
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Re: RPM: Astral & Planar Travel spells
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06-15-2017, 04:34 PM | #8 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: RPM: Astral & Planar Travel spells
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The caster gains the Jumper advantage for 6 hours. Greater Strengthen Mind (3) + Altered Trait, Jumper (world) (100) + Duration, 12 hours (6). 327 energy (109 x 3). The spell itself has nothing to do with interdimensional travel, save that it's granting an advantage that allows it. At any rate, here's the other thread. |
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06-15-2017, 04:41 PM | #9 | |
Join Date: Sep 2011
Location: Sweden
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Re: RPM: Astral & Planar Travel spells
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06-21-2017, 04:53 AM | #10 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM: Astral & Planar Travel spells
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