09-29-2012, 02:46 PM | #1 |
Join Date: Dec 2008
Location: Cumberland, ME
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[RPM] Various Questions on Ritual Path Magic
So, I'm gearing up to potentially employ Monster Hunters' Ritual Path Magic system in an upcoming pseudo-DF game. However, this being my first exposure to RPM, there are a number of questions that I'm running across and/or elements of the system I don't feel that I quite understand. Any assistance from the collective mind would be much appreciated, as always.
1) Spell Resistance For direct-target spells, "Every potential subject who is not a willing participant resists with the better of his HT or Will, plus any Magic Resistance."2) RPM and the DF Bard Bards, that icon of sword-and-sorcery games across many systems, use their magic through songs. How would one reflect this in the RPM system? Would Magery (Song, -40%) even exist, considering that Magery pretty much only exists to determine the effective skill cap and the mana reserve? What about Ritual Adept (Song, -40%)? Would that mean that the spellcaster can enjoy the benefits of Ritual Adept as long as he's singing, but is treated as a non-adept when he isn't?3) "Ghost Sound" One of the NPC adversaries in the d20 module I'm basing this campaign off of has the spell Ghost Sound. And I have no idea how to render this in the RPM system, or what its effects might be. So, that's what I've got for now. Any input from the enlightened masses? Last edited by Landwalker; 04-20-2015 at 08:54 AM. |
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ritual path magic |
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