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Old 01-04-2019, 05:13 PM   #1
lachimba
 
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Default DF Bestiary Giants

https://www.kickstarter.com/projects.../posts/2349468


The giants here: Stone, Hill, Mountain and Sky are each closest to which giant in D&D?
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Old 01-04-2019, 05:40 PM   #2
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Originally Posted by lachimba View Post
The giants here: Stone, Hill, Mountain and Sky are each closest to which giant in D&D?
It's rather hard to read, but it looks like those are just SM+2, SM+3, SM+4, and SM+5 giants, with no special powers, so the SM+2 is roughly equivalent to a hill giant, and the others are 'bigger and bigger hill giants'.
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Old 01-14-2019, 09:56 AM   #3
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Default Re: DF Bestiary Giants

In other words, they're more comparable to the old-school TSR giants who IIRC for the most part lacked fire resistance or whatever.

Zooming in a bit on that image and trying to make it out...
Rock Giants are 15'.
Hill Giants are 21'.
Mountain Giants are 30'.
Sky Giants are 45'.

For size comparisons to D&D:
Hill Giants are 10½' in 1E, 16' in 5E.
Stone Giants and Fire Giants are 12' in 1E, 18' in 5E.
Frost Giants are 15' in 1E, 21' in 5E.
Cloud Giants are 18' in 1E, 24' in 5E.
Storm Giants are 21' in 1E, 26' in 5E.

While there was some size inflation at some point (2E, IIRC?), these are still nowhere as large as DF Bestiary's. If you want to keep the size consistent, I'd go with Rock Giants for Hill/Stone/Fire and Hill Giants for Frost/Cloud/Storm, although maybe Storm could be rounded up to being Mountain Giants (with added lightning-bolt magic).

Climate-wise, if I'm making this text out correctly, Rock Giants live wherever, Hill Giants live in hilly terrain because you don't get no privacy in the plains when you're that big, Mountain Giants live in the mountains (but usually not at the peaks, for lack of food), and Sky Giants do not actually live in the sky.
If you want to convert D&D giants based on this, Hill Giants are as-is and the rest are Mountain Giants. Converting Cloud and Storm Giants to Sky Giants who actually live in the sky in fancy Jack and the Beanstalk cloud castles would perhaps be appropriate.

Just be aware that the largest D&D giant is half the size of the largest DF giant and thus converting them directly over might make some adventures a bit weird. IIRC there's even a Cloud Giant envoy in the Steading of the Hill Giant Chieftain, and while that somewhat works with 10½' vs. 18' it's a bit stranger with, say, 15' vs. 45'.
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Old 01-14-2019, 01:53 PM   #4
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Default Re: DF Bestiary Giants

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Just be aware that the largest D&D giant is half the size of the largest DF giant and thus converting them directly over might make some adventures a bit weird. IIRC there's even a Cloud Giant envoy in the Steading of the Hill Giant Chieftain, and while that somewhat works with 10½' vs. 18' it's a bit stranger with, say, 15' vs. 45'.
Thanks for this

Last edited by Andrew Hackard; 01-15-2019 at 07:09 AM. Reason: seriously, trim your quotes
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Old 01-14-2019, 03:20 PM   #5
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Default Re: DF Bestiary Giants

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Originally Posted by Neveron View Post
In other words, they're more comparable to the old-school TSR giants who IIRC for the most part lacked fire resistance or whatever.

Zooming in a bit on that image and trying to make it out...
Rock Giants are 15'.
Hill Giants are 21'.
Mountain Giants are 30'.
Sky Giants are 45'.
Those last ones are gonna be a little big to fit in a dungeon.
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Old 01-14-2019, 05:10 PM   #6
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Default Re: DF Bestiary Giants

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Those last ones are gonna be a little big to fit in a dungeon.
Why? Just stick them in the "Rather Large Section" of your 'dungeon'.
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Old 01-14-2019, 05:53 PM   #7
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Those last ones are gonna be a little big to fit in a dungeon.
This raises interesting possibilities for adventures. Perhaps you need to escort a mountain giant from Caverntown to another large cavern complex. (She could be a prisoner, diplomat, patron, etc.) The giant, of course, will be magically shrunken for the journey, but you need to reach your destination before the charm wears off or things could get messy.

In addition, the excavations of such giants could justify the existence of dungeons of massive size. Imagine Moria scaled for 30+ foot tall giants. That could be an awesome delving challenge even if you never encounter an actual giant.
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Old 01-14-2019, 08:48 PM   #8
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In addition, the excavations of such giants could justify the existence of dungeons of massive size. Imagine Moria scaled for 30+ foot tall giants. That could be an awesome delving challenge even if you never encounter an actual giant.
It's not that incredible. A 45' tall giant at most needs ceilings of 90 foot, their smallest most austier rooms are like 100' x 100'... but a grand hall... okay, yeah, we're getting pretty Moriaesque.


But I do have to say...


I don't always do megadungeons,
But when I do, Moria.
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Old 01-15-2019, 09:04 AM   #9
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Those last ones are gonna be a little big to fit in a dungeon.
Oh come on, it's absolutely traditional:

"How exactly do 1d6 huge ancient red dragons fit in a 10' x 10' room?"
"I dunno, but that's what the random encounter table says."
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Old 01-15-2019, 09:34 AM   #10
Dalin
 
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This reminds me of a thread on the GURPS forum from last summer, Large variance of SMs together. It's intriguing to think about what the architecture would be like if it were designed for multiple SMs.

In this case, what if the giants had human-scale servants or slaves? Or what if they lived in alliance with smaller folk? There might be lamps hanging on wall hooks around the great hall with human-sized passages leading to them. Someone's job would be to use a wheelbarrow to bring barrels of oil to refill the lamps around the great hall. A feast hall might have pillars with interior rooms, windows, and balconies for smaller folk (keeping them out from underfoot). Hallways could have a smaller hall carved into the wall and staircases might have smaller stairs carved into the side, protected from giant feet. Maybe the idea would be to keep small folks off the floors and generally at shoulder or eye-level for the giants.

This would be an interesting setting to visit while it was inhabited or an unusual dungeon to explore after it was abandoned.
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