01-19-2019, 01:17 PM | #11 |
Join Date: Jan 2011
|
Re: Make contact skill great again.
A Contact is defined in the rulebook as a person who "provides you with useful information, or who does small (pick any two of "quick," "nonhazardous," and "inexpensive") favors for you." In the context of the rules as written, I fail to see why a Contact would need an effective skill higher than 21. Beyond that, and you are talking about someone who is far too highly-placed, connected, and/or powerful to simply be a "Contact" - they would be an Ally, or an Ally Group, or something much more useful [read: expensive].
If you want someone to provide the assistance that a Contact gives, then the existing rules work just fine. And if you want something more, you should consider using a different Advantage, not stretching the rules to fit. The "effective skill" of the Contact is a game mechanic intended to give an approximation of their own knowledge/contacts, as someone the PCs can ask if they are stuck, or for the GM to use to drop useful clues if the game is stuck. They aren't intended as a solution to all the PCs problems, as a semi-omniscient oracle that can provide unlimited aid or information. If you want that, then it's GM Ex Machina, and you don't need rules for it. |
01-19-2019, 01:36 PM | #12 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Make contact skill great again.
Many skills you might want for a Contact are not especially susceptible to assistance from equipment (some example ones I've used have been Occultism, Criminology, and Architecture). Also, a Contact may well not have the use of equipment provided as part of their job. For example, I, as a real world person, might be a plausible contact at a limited skill level for Research/TL8, or Computer Programming/TL8. Research I can do equally well at home or at work. For Programming, I have access to a lot of computer power at work, but my ability to use it for anything that isn't work is almost nil.
Quote:
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 01-19-2019 at 02:39 PM. |
||
01-19-2019, 02:17 PM | #13 |
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
|
01-19-2019, 02:21 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Make contact skill great again.
Quote:
Since it allows you +1 per assistant ONLY for assistants with skill 20+, I'd also suggest that a character with personal skill 18 could not plausibly be provided with assistants with skill 20+. Nor would a remotely realistic organization be able to find multiple "best in a historical epoch" technicians or experts to work for it, or get them to work as staff/assistants to someone else's projects; anyone that good would be working on their own projects.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
01-19-2019, 02:22 PM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Make contact skill great again.
You really need to indicate what actual comment you're replying to.
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-19-2019, 02:42 PM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Make contact skill great again.
Quote:
Mine too, actually. Corrected above.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
01-19-2019, 02:43 PM | #17 | ||
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
Quote:
Quote:
|
||
01-19-2019, 02:47 PM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Make contact skill great again.
Those modifiers are strictly for Surgery skill, and not applicable to anything else.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-19-2019, 02:54 PM | #19 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Make contact skill great again.
What does that have to do with any task other than a biomedical one, or with being supported by any skills other than those few specific skills?
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-19-2019, 03:01 PM | #20 | |
Banned
Join Date: May 2017
|
Re: Make contact skill great again.
Quote:
*Although I prefer to use the speed/range table, but I do not have this last idea cleared, I need to make more inquiries and tests with it, such as setting limits, otherwise, with a sufficient number of "slaves", colossal bonuses can be obtained... Last edited by Alonsua; 01-19-2019 at 03:05 PM. |
|
|
|