09-07-2018, 02:12 PM | #21 |
Join Date: Jan 2006
Location: London, UK
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
I forgot to Link the HMG and Overdrive .
The Smoke DOESN'T effect the HMGs shot - there was a ruling on this way back . At the time the shot is taken , the weapons path is clear . A fraction of a second later the Smoke is released . If I'm being chased , I then tend to wait for pursuing vehicle to exit or move around the cloud before taking next shot . That Trike hasn't been tested in Combat yet & I dare say could do with numerous tweaks . I detest Flechette Guns , unless used in very rare circumstances . Will never forgot one player using four linked together to Area Effect a large crowd in a Hit-and-Run Attack scenario . Only to find out most of the pedestrians were Police with Riot Shields ... which count as vehicular Armour & thus immune to Flechette damage & absorbing 2/3 of those FG attacks .
__________________
Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 09-07-2018 at 09:37 PM. |
09-07-2018, 02:15 PM | #22 | ||
Join Date: Dec 2007
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
Quote:
This one's easy: When the MG is aimed-fire, the SS also fires -- and since the SS isn't aimed in the first place, it doesn't matter if it's linked to a dissimilar weapon, or a weapon not in the same arc, or both. (I can't remember which Q&A said this, but: The MG shot won't be affected by the SS.)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
||
09-09-2018, 08:38 AM | #23 | |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
Smoke linked to aimed weapons fire... I can't recall an official ruling, however as they are simultaneous and I'd assume that you were aiming the weapon before you hit the fire button which triggers both weapons. As a result, the smoke penalty wouldn't apply. That's how I would rule it.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
|
09-11-2018, 03:46 PM | #24 | |
Join Date: Jun 2008
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
(using Combat Garage). A little more expensive, but much more resilient to the rear aspect. It doesn't have CA as it doesn't really need it as you have to get through that metal tombstone first. The side armour is pared down as it won't be routinely exposing it. The sloping armour makes it harder to hit in compensation. You need some links (I couldn't find how to add them) - but that is cost only. I left some weight spare as combat garage doesn't seem to include crew personal equipment in the weight. I have the same weapon load out to minimise the differences, but personally I'd dump the SS and put in a paint sprayer instead. It has more ammo and can have a persistent effect even after you have driven out of it. The fact that it will dissipate after 2 seconds won't be relevant in a running fight. |
|
09-11-2018, 07:48 PM | #25 | |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
One weak point that could use a bit of shoring up is the top armor - off-road terrain is seldom completely level. Links hide under the gear button at the bottom of the Garage.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
|
09-12-2018, 05:03 AM | #26 | |
Join Date: Jun 2008
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
I used the same values as the proposed trike to simplify direct comparison. By using sloping armour it makes it marginally better than the trike as the out of arc shot is now at -3. As the scenario put the "tailgunner" as the aggressor, we must assume that it waits for favourable terrain before initiating its attack. Any retribution will need to follow behind him, so he can largely choose the path the battle follows. That said if he finds himself outclassed, extraction could prove difficult (which is a fundamental issue with this attack vector). Last edited by swordtart; 09-12-2018 at 06:02 AM. |
|
09-12-2018, 02:23 PM | #27 |
Join Date: Jun 2012
Location: CA
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Turreted pickups are theoretically supreme for this same reason.
Side note: Allowing this interpretation would definitely cause someone to flip the table in a duel. All those 10 points or less of top armor vehicles are obsolete. |
09-12-2018, 02:43 PM | #28 | |
Join Date: Dec 2007
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Quote:
That said: I certainly wouldn't allow it in my events.
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
|
09-12-2018, 03:54 PM | #29 |
Join Date: Jun 2012
Location: CA
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
A pickup is higher than a lux... - so a turret pickup could drill the roof of just about anyone
|
09-13-2018, 03:45 PM | #30 |
Join Date: Dec 2007
|
Re: OR Reverse Trikes & OR Subs HC Questions ?
Well, my F-150 is higher than most, and it's factory-stock; however, I have seen pickups (and vans!) which are *lower* than mine. So I find it simpler to not use the "shooting at Top armor" rules within a "class" of vehicle -- down that road lies Rules-Lawyering, and that sort of thing is best Barney-Fifed. :)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
Thread Tools | |
Display Modes | |
|
|