02-02-2021, 10:26 AM | #1 |
Join Date: Oct 2015
Location: New England
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Big Cats & Other Animals
TFT's treatment of lions, tigers, and, yes, bears makes me wonder if there is a better way to model the attacks of animals like these in and out of HTH. In the case of bears and big cats, the main attack is listed as a claw strike. As nasty as their claws may be, it seems to me that they are more for grabbing hold of prey until they utilize their much deadlier weapon: their bite. Perhaps claw attacks could be usefully nerfed by 1d or maybe -3, and save the higher damage attack for their bite in HTH?
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02-02-2021, 10:40 AM | #2 |
Join Date: Dec 2017
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Re: Big Cats & Other Animals
This could be fine tuned, for sure. I think the HTH attack for all combatants is intended to be an abstract thing that potentially involves one or more unspecified modes of attack. And big animals are deadly in HTH in the game, as they should be. But I agree that out of HTH they shouldn't be nearly as dangerous. The only problem there is that the barriers to entering HTH are too great for these creatures; some can be easily avoided by an unarmored human, whereas the reality is that if you faced off and fought one of them up close they would definitely try to close with you and probably succeed. So, that argues that you either totally overhaul rules for HTH or you leave them with inflated melee damage scores.
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02-02-2021, 10:51 AM | #3 | ||
Join Date: Oct 2015
Location: New England
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Re: Big Cats & Other Animals
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02-03-2021, 11:08 PM | #4 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Big Cats & Other Animals
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TFT is a world where a pack of wolves will attack a gang of armed men. In our world that's crazy: wolves don't do that. So we have to assume there are some differences from the animals with which we're familiar. In the case of an Earth lion their main strategy is grab with the claws, get on top, sit on you and close off your windpipe until you die. Which is probably more about trying to avoid injury as efficient killing. They're OK with eating you while you're dying. But they probably wouldn't attack an armed human unless they were desperate. Bears are built for combat in a way that lions aren't and a bear's claws are lethal weapons in a way a lion's aren't. So in melee terms TFT probably handles bears better than lions. Perhaps the chance of getting into HTH should be affected by relative size? |
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02-04-2021, 06:50 AM | #5 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Big Cats & Other Animals
"The ones who made this world brought lions, tigers, and bears of every kind to populate the wild because they understood the need for a diverse ecological portrait, but they also brought some types of these creatures that are not unaware of the role they fulfill here."
Endrika Morlan, Professor of Environmental Studies, The College of West Oltham upon Yald |
02-04-2021, 09:53 AM | #6 |
Join Date: Dec 2017
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Re: Big Cats & Other Animals
So there is a table ruling I use that lies somewhere between an interpretation of RAW and a house rule: Anything that you cannot force to stick in place through engagement is allowed to freely enter your hex, including initiating HTH. Thus, unless you have two or more people engaging them, 2-hex critters can freely move onto you, making them much scarier to face alone. The end result feels pretty plausible (I won't say realistic as I've never fought a tiger or whatever). And I think it is a rational combination of things we see in RAW regarding engagement, facing and entering HTH. So, while there are no places in the rules that explicitly lay this out, I consider it more like an interpolation among established rules than a fresh house rule.
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02-04-2021, 05:00 PM | #7 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Big Cats & Other Animals
I allow rats, men, slimes, giants, and dragons to attempt to enter any hex they like.
The current occupants of that hex then decide how they want to respond to this invasion of the personal space. https://www.hcobb.com/tft/house_rules.html#HTH
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02-09-2021, 03:34 PM | #8 |
Join Date: May 2015
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Re: Big Cats & Other Animals
If bears are two-hex creatures (which many probably are if they aren't standing up) then they can do a Push during movement, requiring the victim to make a DX roll or fall... but unfortunately, it also means if the victim makes it, they can stand up in an adjacent hex, AND the "rolling out from under" rule ALSO means that even if someone does fall, they get a DX roll to do the same thing during the Action phase. Which makes people getting pushed in trouble if they have low DX, but pushing a high-DX foe tends to backfire.
Bears probably should have higher MA than humanoids (probably at least MA 16), which would let them initiate HTH as an action. I would also say that bears, cats and canines should also probably be able to stand up more quickly than humanoids, and/or they don't need to "fall down" to engage in HTH attacks. |
02-09-2021, 09:43 PM | #9 |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Big Cats & Other Animals
There are some creatures like lions that do a leaping attack as they charge.
Seems to me that if you gave these beasts Shield-Rush Attacks (ITL p112) that would better simulate their style of combat. They would obviously have no shield. They would charge attack (or leap down), but they couldn't strike that turn (no taking a swing with paws). Then they do the regular Shield-Rush process, modified by:
Hand-To-Hand can probably be combined with this to allow a person to draw a dagger.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 02-11-2021 at 06:52 AM. |
02-10-2021, 12:26 AM | #10 |
Join Date: May 2015
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Re: Big Cats & Other Animals
Yes. Unarmed Combat II or III already provide mechanics (unarmed shield rushes, and some other perks) to skilled humans. Specialized predators could reasonably have similar effects with their tackling techniques.
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Tags |
alternate attack, grappling, hth, natural weapons |
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