02-19-2019, 06:32 PM | #11 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Iron Mountain
I would go with 2 strength 2 attacks on the treads, seeing as how the text says they think they got a couple of hits on the treads. But I do like the idea of resolving them as actual attacks rather than assuming that they were effective hits. That way the Ogre starts short 0, 2 or 4 treads rather than a blanket 4 treads.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
02-19-2019, 09:35 PM | #12 | ||
Join Date: Jun 2012
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Re: Iron Mountain
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I know it might seem premature to raise the alarm on the basis of just a couple of plays but I think I have a sense of what it takes for the Ogre to have a decent shot at victory and it's falling a bit short (though I would love to see some session reports confirming or disputing that). Quote:
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02-19-2019, 09:40 PM | #13 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Iron Mountain
Upthread I'd said we played twice on the new playmat. Both games the Ogre lost, once with five trucks escaping (the "accelerated" ones died), once with seven (we didn't accelerate any in that game). In neither game did the two regular HOW fire a single shot.
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02-19-2019, 10:11 PM | #15 | |
Join Date: Jun 2012
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Re: Iron Mountain
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02-20-2019, 07:56 AM | #16 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Iron Mountain
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Another thought I had is the possibility that the Ogre had already encountered one of the other GEV patrols that are implied to be out there, and was now looking for another to try and triangulate where they were based out of. After all, I would have expected that if there were other GEVs out there, they would have radioed to try and get them to come back and help - but there are no reinforcements, so either there's no way to contact them, or they're already dead... Either way, while the 4 treads may be more than it can overcome much of the time, it's also at least plausible, hence my suggestion of 2 strength 2 attacks and not just one. At 1-1 odds, it's still only a 11% chance of getting both of them to hit, whereas there's a 44% chance of either 0 or 2 treads lost.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-20-2019, 08:22 AM | #17 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Iron Mountain
OK, a couple of scenario rules questions:
1) Rule 8 says 'When a Truck is destroyed ("X" result) [...]' - what about a truck destroyed by receiving 2 D results. Since these are armored trucks, they can be disabled and are thus subject to the D-on-D=X formula. But a second D is not an actual X, it just has the same result under normal conditions. 2) Rule 4 says "Thus, you may shove units into turnouts or off the cliff (in which case they are immediately destroyed)." Do trucks destroyed this way explode like an X result? After all, it does so in the story. Perhaps you roll to see if it does (1-1 attack, with an X indicating an explosion)? Or does the cliff provide sufficient protection from the blast (whereas one on the road has no such protection)? 3) Rule 9 has Ogres that ram trucks taking a strength 2 attack on the treads. That implies the truck blows up, but I'm guessing it's not the same which is why there's no spillover? 4) Per Battle Box Rules 7.05.1, AP weapons can only fire on one group of INF once per turn. Rule 10 specifies the Trucks can be attacked with AP guns. Does the one attack by AP per Truck per turn rule apply, or does that only apply to INF? Or can multiple attacks be made on a single Truck by AP? 5) Rule 11 specifies only 1/2 of an Ogre's weapons can fire on any one target. Does "target" mean the target of any given attack, or does it mean a specific unit? E.g., can the Ogre fire 1 MB at a target, miss, and then fire the other? Or does it have to fire a different type of weapon at the target it missed? If the latter, that may be a reasonable answer to Q4 in lieu of 7.05.1. OK, that's all I can think of. :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
02-20-2019, 08:10 PM | #18 | ||||||
Join Date: Jun 2012
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Re: Iron Mountain
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If the rule is a “per target” restriction the Ogre can make as many attacks as it wishes against a single target so long as the total number of weapons used does not exceed ½ of each type of weapon. In either case the Ogre is not limited in how many targets it can engage. I’ve always gone with the latter ("per target") interpretation. |
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02-21-2019, 07:55 AM | #19 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Iron Mountain
I mostly concur with your interpretations, but I agree we need an official ruling (which is why I asked). My one possible disagreement is on the "X" question for Rule 8, as I can see it going either way. Since an X denotes a direct hit vs a D being a near miss, a D+D kill implies that it's a case of sufficient cumulative damage to render the unit effectively dead, rather than blowing it up. So I can see a reason for limiting detonations to a pure X result, whereas a D+D just means that the truck is trashed without a catastrophic effect on the contents. But I can also see the argument for "shake it too many times and it goes boom," which is why it cooks off when tossed over a cliff...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
02-21-2019, 03:53 PM | #20 | |
Join Date: Jun 2012
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Re: Iron Mountain
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Also keep in mind that disabled units return to normal in just a couple of turns. How could a “half-destroyed” unit repair itself in just 8 minutes? I think the rulebook refers to these units as “recovered” rather than “repaired”. Another reason I don’t think it represents cumulative damage: there is no limit on the number of times a unit can be disabled in a single scenario. Theoretically, a unit could get disabled every other turn for the length of the game. |
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