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Old 11-08-2014, 09:36 PM   #35
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Balancing High Size Modifier

Quote:
Originally Posted by Ulzgoroth View Post
We have no established method by which to make that conversion, and indeed frequently treat HP as deriving directly from mass.
GURPS is pretty vague on what HP are, but the key feature of DR vs HP is that the DR doesn't (normally) ablate, while HP loss represents lasting damage, and, well, for a homogenous object that's basically the distinction between elastic and inelastic deformation.
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balance, brainstorm, house rules, size modifier, strength


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