08-22-2013, 05:07 PM | #1 |
Join Date: Nov 2004
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Willful Weapons
I was looking through my Best of Pyramid book the other day and found the article on Willful Weapons. I was wondering how folks would model that in 4e? (Summary: Weapons that have special powers, a purpose which they try to force the wielder to accomplish, and set circumstances where the powers won't work). Maybe some kind of Gadget-based IA that also gives disadvantages? Some weird Ally build? Is this already covered in a supplement I don't have? I may be getting a copy of Powers here fairly soon, and if so I might try to work out a build on my own to put up here.
Last edited by Dalillama; 08-23-2013 at 02:21 PM. Reason: add link |
08-22-2013, 05:16 PM | #2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Willful Weapons
Thaumatology has rules for making objects as characters.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
08-22-2013, 11:08 PM | #3 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Willful Weapons
Thaumatology, pg116-120, does a great breakdown of options.
But the rules for creating it as an NPC Ally are in Basic too. If you're looking for a weapon that enhances it's users abilities, Accessibility Limitation: Granted by familiar (-40%) may be the answer.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
08-23-2013, 05:41 AM | #4 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Willful Weapons
IIRC, what Thaumatology has is rules for how metagame entitites can choose to spend metagame currency, as opposed to the rules from GURPS Celtic Myth which is about how in-world characters can make in-character choices whose consequences are 100% in-world.
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08-23-2013, 11:29 AM | #5 | |
Join Date: Nov 2004
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Re: Willful Weapons
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08-23-2013, 11:30 AM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Willful Weapons
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08-23-2013, 12:44 PM | #7 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Willful Weapons
What good timing. I literally have a player who wants to play a Northman in Yrth who has a "willful weapon" like this. He wants it to grow with him, so I think the best choice is to build the weapon as an Ally. I will have to check out the rules in Thaumatology.
My question would be: how bad would it be to just use the Willful Weapons rules from here? (which I assume is what the OP is referring to)
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
08-23-2013, 12:49 PM | #8 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Willful Weapons
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08-23-2013, 01:12 PM | #9 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Willful Weapons
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I kind of like just using the Wilfull Weapons rules as closely as possible from Pyramid for 3rd edition.
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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08-23-2013, 01:14 PM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Willful Weapons
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3rd edition, 4th edition, conversion, pyramid |
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