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Old 10-30-2021, 08:55 PM   #1
clu2415
 
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Default Modeling an ability to see all sides of things

I’m creating a character whose perception has been expanded by reading an eldritch tome. Now the character can “open their third eye” and perceive their surroundings as if from a higher spatial dimension. Any objects might as well be unfolded and laid flat. (I was inspired by a Mage: the Awakening spell I read once.)
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Old 10-30-2021, 09:16 PM   #2
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Default Re: Modeling an ability to see all sides of things

Sounds like a variant on 360° Vision. If you can use it to see all sides of any one object or person, but only if it's in your normal field of view (that is, you can't see behind you or anything), I would probably call it +0%.

You might instead look at it as a variant of Clairsentience, though I'm not sure exactly how to do that.
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Old 10-30-2021, 10:52 PM   #3
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Default Re: Modeling an ability to see all sides of things

http://forums.sjgames.com/showpost.p...42&postcount=5

That's a fairly extreme version of this, but a modified Detect can let you 'see' everything possible about an item, just remove things like Time-spanning and Long-Range.
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Old 10-30-2021, 11:34 PM   #4
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Default Re: Modeling an ability to see all sides of things

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Originally Posted by clu2415 View Post
I’m creating a character whose perception has been expanded by reading an eldritch tome. Now the character can “open their third eye” and perceive their surroundings as if from a higher spatial dimension. Any objects might as well be unfolded and laid flat. (I was inspired by a Mage: the Awakening spell I read once.)
But can the character perceive the insides of nearby objects, or just their complete surfaces?
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Old 10-30-2021, 11:55 PM   #5
Christopher R. Rice
 
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Default Re: Modeling an ability to see all sides of things

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Originally Posted by clu2415 View Post
I’m creating a character whose perception has been expanded by reading an eldritch tome. Now the character can “open their third eye” and perceive their surroundings as if from a higher spatial dimension. Any objects might as well be unfolded and laid flat. (I was inspired by a Mage: the Awakening spell I read once.)
Sounds like Clairsentience to me. I wrote some stuff on my blog that might help.
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Old 10-31-2021, 12:03 AM   #6
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Default Re: Modeling an ability to see all sides of things

Maybe 4D Spacial Sense and Hypervision from Powers: The Weird are worth a look?
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Old 10-31-2021, 12:35 AM   #7
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Default Re: Modeling an ability to see all sides of things

In 3e, it was "sense of perception " from Lensman.

In 4e, there is no exact match but builds based on clairsentience / scanning sense / detect come close.

Some suggestions in this thread : http://forums.sjgames.com/showthread.php?t=74939

Last edited by Celjabba; 10-31-2021 at 08:31 AM.
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Old 10-31-2021, 05:18 AM   #8
Christopher R. Rice
 
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Default Re: Modeling an ability to see all sides of things

Area Perception from GURPS Totems and Nature Spirits, p. 5 plus Clairsentience should be everything needed for this really.
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Old 10-31-2021, 08:22 AM   #9
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Default Re: Modeling an ability to see all sides of things

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Originally Posted by Christopher R. Rice View Post
Area Perception from GURPS Totems and Nature Spirits, p. 5 plus Clairsentience should be everything needed for this really.
Based on the op's description, that sounds right.

Probably still worth a look at those other sources, especially the thread Celjabba pointed to.
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Old 10-31-2021, 08:51 AM   #10
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Default Re: Modeling an ability to see all sides of things

Those two Powers references sound possible, but I’ll have to check my book-buying budget.

I’ll check out clairsentience. How much would clairsentience be worth if you can only project to a point within your normal line of sight?

Last edited by clu2415; 10-31-2021 at 09:08 AM.
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