11-02-2020, 05:52 PM | #81 | |
Join Date: Feb 2005
Location: Panama
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Re: Ideas for Yrth
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I think some mages guilds may have teleportation rings/portals and other instant communication facilities too. I can see these guild houses selling the services to kings, nobles and the multiple imperial offices. In my campaign I describe Megalos and other big cities as a bit more magical and fantastic than the typical medieval or renaissance fantasy city, only Caithneese looks really medieval. But lots of flying vessels is not yet a thing in my campaign. |
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11-04-2020, 04:12 PM | #82 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
If you're doing Flying Ships for Yttarria, I suggest alchemically treated wood as the basis of the ships (to make them affordable for Yttarria) and that you steal the look/design from the Martian Kites in Space 1889. Those designs are beautiful and richly dramatic.
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11-06-2020, 04:36 AM | #83 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
Do you guys like the idea of importing aspects of the Dungeon Fantasy line into Yrth?
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11-06-2020, 06:49 AM | #84 | |
Join Date: Sep 2004
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Re: Ideas for Yrth
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Basically, the quick fix is to just take the Cleric and Druid, replace their Power Investiture with Magery, and then just allow all three "classes" to pick whatever spells they want. Just justify specialized spell lists as job training. Here are two of the threads I did for Dungeon Fantasy in Banestorm: -http://forums.sjgames.com/showthread.php?t=37079 "Classes" -http://forums.sjgames.com/showthread.php?t=36628 DF3 Races Last edited by LoneWolf23k; 11-06-2020 at 06:54 AM. |
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11-06-2020, 04:27 PM | #85 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
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11-06-2020, 04:31 PM | #86 |
Join Date: Sep 2004
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Re: Ideas for Yrth
A Dungeon Fantasy: Adventures on Yrth supplement would make for a fun addition to the line. Too bad Pyramid Vol.3 was canceled, that would be a good place for it. It did give us the "Monster Hunters on Merlin (Technomancer)" set of articles.
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11-06-2020, 06:44 PM | #87 | |
Join Date: Dec 2012
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Re: Ideas for Yrth
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-07-2020, 07:05 PM | #88 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas for Yrth
The first book did not mention Fair Folk. It mentioned elves but those are more like romanticized hunter-gatherers than babynapping spooks. Maybe the Dark Elves were how those legends came about and maybe they are still active kidnapping mortals for evil witchery?
I sort of remember sea-elves. Do you have mer-folk (shapechanging perhaps), Selkies and all that sort? There might be ghazzi or cossack like tribes on the borders between empires.
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11-09-2020, 09:14 AM | #89 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas for Yrth
I've always wanted to run a game in Yrth about reversing the banestorm. Its the perfect excuse to take deep dives into the lore are tour the continent as you compile ancient secrets and magical research.
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11-09-2020, 09:59 AM | #90 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
But who is doing the Reversing and to what goal? Maybe the boss is a good guy or maybe he's a monster. It's a good set up for a twist ending.
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banestorm, yrth |
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