12-30-2020, 12:16 PM | #11 |
Join Date: Aug 2007
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Re: [Spaceships] VLS missile cells?
No, you're okay on External Clamps but you may not appreciate how much of a combat vehicle's cost can go into armor and stealth. There might not be much point to having a warship with no stealth. I detect you before you detect me is a crucial advantage.
Especially for a missile boat because a ship that hasn't detected the launching ship has to detect the missiles themselves. Tracking is automatic for missile launches from a detected ship. As to real world advantages they are ROF and expectations of short but very intense combats with the ability to be reloaded from an external source at your leisure if you survive. Note also that VLS exports all the crewpeople who are involved with loading as well as the loading machinery. Those are probably all the advantages needed to explain RW popularity.
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Fred Brackin |
12-30-2020, 12:25 PM | #12 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Spaceships] VLS missile cells?
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:) Sorry, I had to get my little jab in there. That's where I have given my allegiance in the Religious War over space stealth. But as a better explanation... I keep toying with two very different models for a space setting. One involves a pseudovelocity warp drive with subwarp capability, as described near the end of this discussion, and in such a setting a certain amount of stealth is reasonable. It won't make you undetectable- you will always be found eventually- but it might lengthen detection times. The same holds true in most settings with reactionless drives. Because in these settings you don't have terawatt drive plumes giving you away. But in any setting using a nuclear or antimatter drive, no, there is no stealth. Such is the other setting that I toy with. I'm the kind of guy who uses the Exposed Radiators design switch...
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-30-2020 at 12:35 PM. |
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12-30-2020, 12:28 PM | #13 |
Join Date: Aug 2007
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Re: [Spaceships] VLS missile cells?
There is no invisibilty. I detect you before you detect me is always possible. Even the +2 mod Spaceships gives to being behind the other ship can be a crucial advantage.
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Fred Brackin |
12-30-2020, 12:40 PM | #14 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Spaceships] VLS missile cells?
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But this issue has been debated at far, far greater length than we are going to get into here. Suffice to say that any interesting reaction drive is always going to be instantly detected. And, once detected, tracking that warm object against the cold sky is trivial, even if the drive is now off. Just having a human-habitable environment means that your very, very warm ship is detected at over an AU. Hell, it's practically incandescent.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-30-2020 at 12:46 PM. |
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12-30-2020, 12:45 PM | #15 | |
Join Date: Aug 2007
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Re: [Spaceships] VLS missile cells?
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So I detect you first, then stay out of your detection range but I launch a missile at you that's much smaller than a ship and coasting when it comes into your detection range of it is a perfectly valid tactic and usable millions of km away.
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Fred Brackin |
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12-30-2020, 12:53 PM | #16 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Spaceships] VLS missile cells?
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Voyager 1 puts out a pathetic 20 watts and is 18 billion kilometers away, and yet Green Bank can detect it in about one second flat. That's less than a household light bulb. At 18 billion km. This is one reason I said that some stealth might be reasonable in some settings. You have to not have megawatt drive plumes, for starters. But when you're very far away and doing 1000G in a subwarp ship you might get missed in the sky survey for long enough to do something. But really, you're still a very hot object in a very cold sky. And if all you're talking about is fighting in very cluttered environments then some stealth might be possible, too. Hiding in ground clutter, or amongst many other ships, habitats, or other thermal sources. So if you are in a very highly developed system you can pull some tricks. Like cooling your ship by venting coolant. This leaves a large cloud of hot gas which is itself easily detectable, but even though it is detected it might be misinterpreted as some sort of industrial activity if there are mines on every other asteroid in the system. You can hide behind things like moons or planets, but not forever. And in any reasonably developed system there will be sensors scattered all over and you can't hide from them all- at least one will likely have a view of you no matter where you are.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-30-2020 at 03:29 PM. |
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12-30-2020, 12:59 PM | #17 | |
Join Date: Aug 2007
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Re: [Spaceships] VLS missile cells?
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Fred Brackin |
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12-30-2020, 01:47 PM | #18 | ||
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [Spaceships] VLS missile cells?
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Here, I'll repost this: Quote:
Here is some other stuff from the websites where this gets argued: If your drive output is measured in terawatts it can be detected from Alpha Centauri. By a passive sensor. That is not hyperbole- it is an accurate statement. Further, with some very reasonable assumptions it would only take about 4 hours to do a complete 41,000 square degree sky survey for magnitude 12 objects. The maximum range at which a warm object can be detected currently is: R = 13.4 * sqrt(A) * T^2 R is in km. A is surface area in square meters, T is temperature in Kelvin. So a 1 square meter target at room temperature is spotted at more than 81,000 km. A human being would be spotted at 55,000 km. Now, let's assume a ship about the size of a modern submarine, and the crew is shivering away at 0C. Well, detection distance is almost 40,000,000 km. With 2020 technology. And if you have a reactor it's probably running at about 800K- that's 8.5 million km for a 1 square meter target. It is important to bear in mind that all of those estimates assume that no reaction drive is firing. It's just based upon a target that is at an arguably habitable temperature. Apollo 11's pathetically weak chemical drive plume from it's trans-Moon injection was easily photographed from Earth with 1969 technology. So, if two ships magically popped into existence 1000 miles from one another, sure, whomever through sheer luck detects the other first may have an advantage, depending upon weapon time-of-flight. But more likely that's a mutual detection and mutual annihilation situation. And in any remotely real situation they would detect one another one hell of a distance off, long before engaging. As I said, this has been argued at much greater length than we will do here. I'm convinced by the "no stealth in space" arguments, with a possible exception for hydrogen- or helium-steamers, which are very niche applications and take years to get anywhere. Freezing your crew or having no crew, with a ship refrigerated to near 3K might be possible... assuming that your computer uses little power and you don't use a drive. So for instance an unmanned satellite might be stealthy. And I'll give a certain allowance for cluttered environments. Or if for instance you are fighting inside the atmosphere of a gas giant, I guess. So stealth may be possible, but it isn't feasible- it always comes with too many limitations. But there is no sense in getting bent about it. It's a complex argument, full of counter- and counter-counter-arguments, etc., endlessly. You can certainly posit utterly unrealistic things to make stealth possible- cloaking devices, etc.- in which case good for you. (No, I'm not accusing you of that. I'm just mentioning it as a possibility.) Likewise, powerful drives that have no signatures. When we argue within reality-based limitations, though, there is no stealth in space beyond some very limited situations. But if you are not convinced, fine. Shake hands. Later.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-30-2020 at 03:35 PM. |
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12-30-2020, 01:51 PM | #19 | |||
Join Date: Jun 2013
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Re: [Spaceships] VLS missile cells?
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Also, I think - but will have to check my books - the external clamp system isn't meant to be just one big honkin' clamp, but rather a large number of them. A 1000-ton ship with a full-size external clamp can attach at least 33 (and a third) 30-ton shipping containers - or at least that's how I'd handle it. Quote:
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