05-10-2018, 08:30 AM | #21 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
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First things first, Phantasm: is Agent Bob an intentional reference to the canon character by the same name or not? Anyway, at least around 2007 (in our timeline), Hydra offers a dental plan, but not a full dental plan like AIM. Which is obviously there for laughs, but makes way too much sense when you stop and think about it. Like I said, in the real world, crime tends to pay well. Not always, of course. Simply put, if one's criminal actions are enough to completely dominate another, they probably don't pay more than is necessary to retain functionality (which may be nothing at all!). Such organizations or individuals burn their bridges, and it can come back to bite them pretty bad. So you've got the other extreme, where someone is intentionally generous with his or her or the organization's money... because that money comes a lot more easily than honestly earned wages, and because that person is really buying more than the usual service. They are buying silence and privacy, which can cost the person selling quite a bit as well. Phantasm, your Agent Bob was openly dressing as a Hydra Agent, right? So all of these folks knew they were working for a terrorist organization that had Nazi connections or origins (don't remember how your version runs). That means Hydra are either sympathetic to Hydra, being coerced, or being paid well. If Hydra only had one official goon running them, I doubt coercion was the motivating factor (or at least, not the main one). So... yeah, knowing about the canon Agent Bob makes your player's disbelief even funnier. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-10-2018, 10:35 AM | #22 | |
Join Date: Feb 2014
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
Excellent cameo.
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05-10-2018, 01:58 PM | #23 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
Bob wasn't an intentional cameo, or I wouldn't've had him commit suicide to avoid capture. Still, I suppose he could come back under more sinister circumstances.
The more important cameo was Fred, though I can't say why due to spoilers. Suffice to say Hydra was paying well for silence; most other workers were just keeping their traps shut. I was basing this version of Hydra off the "Corporate HYDRA" period, when a HYDRA faction in the comics were operating as an organized criminal syndicate under (IIRC) Silvermane's leadership. All I'll say about this Hydra is: yes, they are of Nazi origins (though they're not quite as fascist as the Nazis were), they're run in the shadows by a "Mr. Green", who himself answers to a "Mr. Red", and they have access to AIM laser weaponry. I don't dare give out more spoilers due to my players keeping an eye on the thread. o/`
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-10-2018, 02:58 PM | #24 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
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working as henches could be hilarious but believable. XD Quote:
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-10-2018, 03:07 PM | #25 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
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Ana: "Nyet, more likely it's a mandatory alias for dealing with hired underlings."
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-10-2018, 07:12 PM | #26 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
I don't know if you're serious or not but I love it. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
05-15-2018, 06:42 PM | #27 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
Pre-Game Mini-Session 6: Foreshadowing
So, we're having real life issues scheduling the big first session, because real life is being a pain in the posterior excrement orifice, as Beast would delicately put it. In the meantime, the players are asking for more minis, so I'm obliging. One of Chelsea's day jobs is as a private investigator operating out of her home, which happens to be a converted warehouse in Brooklyn near the river, in spitting distance of lower Manhattan. We started in her office with her and Avril, both in civilian clothes, a day after the Hydra warehouse incident discussing what they discovered about Ana. Ana, meantime, had snuck into the place bypassing most of the mundane stuff. At Chelsea's prompting, Avril discussed a bit of her origins. When Chel asked if Avril wanted anything to drink, Ana walked in and asked for some vodka like a good Russian. At this point, things devolved a bit: I mentioned that Chelsea's place had magical silent alarm wards she'd set up to alert her of intruders that Ana would not have noticed, and Ana's player immediately disagreed because "this isn't her first rodeo", despite the wards being invisible, intangible, inaudible, and odorless, because magic, and Ana not having any means to detect magic. This cued a bit of OOC drama, because apparently one person thought that being a superspy meant having some means of detecting magic even though magic is at present extremely rare in the setting and mostly unknown to exist even to the powers that covered up the recent alien invasion. Once we got everything straightened out, Chel revealed the consequences of tripping the wards: a pack of ghost dogs that would tear Ana apart unless Chel invited her in, which was promptly done, causing one of the ghost dogs to curse, rather colorfully. Ana then revealed the reason she was there: to get Chel's help in setting up an exit strategy for Ana and her kid brother, Anatoly, to get out from under the KGB's thumb. Fortunately, turns out Anatoly is a BIG fan of fighter planes - F-16s in particular - and Avril Aero. The session ended not long after. ---- With Ana's player, I and Chel's player (who is himself a long-time GM, though mainly d20-based games) suspect there's more than a bit of newbieishness involved. It just seems that he wants to come across as smart and capable, to the point of trying to undermining the other PCs, some of whom are ICly just as smart and capable. Once the game gets going and we start interacting with NPCs he is more than capable of outwitting, then hopefully we can wean him off this "I must be the best ever!" mentality. A lot of it, I suspect, is attempting to get the idea of logic: you can move stealthily, but someone with a high vantage point will likely see you anyway if you don't take it into consideration; and trying to sneak up on a wizard in her own home when all you want to do is talk is generally a bad idea. Sometimes, just ringing the doorbell instead of being a ninja works better. There will be time enough to be a ninja and steal the plans the bad guy is carrying in a briefcase later. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 06-17-2018 at 08:40 PM. |
05-15-2018, 07:22 PM | #28 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
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A Mideval thief or even WW1 type Ninja might be able to watch out for trip wires, squeeky boards and such but would not not know what a camera was, much less a small hidden security camera or motion sensor. They might get lucky and fool some things by moving slowly (such as motion sensors) but would be unable to fool say IR sensors simply because they dont know enough about them.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-15-2018, 11:17 PM | #29 |
Join Date: Feb 2009
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
The meeting in street clothes was due to confusion on my part, as I had painstakingly taken a couple hours to type Avril's description wearing her uniform. It turns out the DM actually had it set up so I had legit official reason to go there
I consider it a credit to my improvisational ability the game didn't come to a crashing halt and I came up with an outfit that didn't strain the bonds of plausibility to much Also I had initially figured I was supposed to be secretive or mysterious or something, but I learned that was annoying so now folks IC know Avril's story as well as OOC! |
05-15-2018, 11:45 PM | #30 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] Enter the Shadowguard - a Marvel Reboot Story
Quote:
Think about how the Sphinx came off in Mystery Men; there's "terribly mysterious" and then there's "terrible at being mysterious".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-15-2018 at 11:48 PM. |
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