04-11-2017, 11:55 PM | #31 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Future of the DFRPG
Just because it doesn't feel like a train and you're enjoying the trip doesn't mean it isn't a railroad.
Don't get me wrong, it's a very well crafted railroad that gets the PCs moving "on their own accord", but it is very much written with ye olde "A happens and the PCs deal with A, then B happens and the PCs deal with B, then C happens, etc". |
04-11-2017, 11:59 PM | #32 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
Quote:
At any rate any adventure is going to have some of this. On the other hand in my IG game they are in Valley of The Brain Collectors which really is just a sandbox location with their objective hidden somewhere in it. Last edited by sir_pudding; 04-12-2017 at 12:09 AM. |
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04-12-2017, 12:07 AM | #33 |
Join Date: Jan 2015
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Re: The Future of the DFRPG
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04-12-2017, 12:46 AM | #34 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: The Future of the DFRPG
Quote:
The great thing with doing that is that having some implied setting in an adventure serves as additional incentive for some buyers, rarely puts someone off, and you're still able to "pivot" if it turns out that some details aren't really that popular. It's also especially great for smaller publishers who don't want to invest too much beforehand. Doesn't apply to WotC, but probably to SJG and definitely to third party publishers. Speaking of which, does DFRPG have a better third party "story" than regular GURPS? |
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04-12-2017, 01:11 AM | #35 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: The Future of the DFRPG
What makes you think I'm not a novice? It's seriously a lot easier to make up a pantheon and a few countries with an overview of their political climates than to map out a dungeon and populate it with traps, treasures, and monsters. Setting books always do the wrong half of the work for me.
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04-12-2017, 06:03 AM | #36 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Future of the DFRPG
I concur. But why not have the product focus on them instead?
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04-12-2017, 06:11 AM | #37 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Future of the DFRPG
Quote:
Having said that, I'd still prefer a guide to setting it up yourself. There's also something to be said for B1, which is a map and description, with tables for stocking the dungeon and handing out treasure. |
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04-12-2017, 06:37 AM | #38 |
Join Date: Feb 2009
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Re: The Future of the DFRPG
Trying to come up with a setting that a bunch of people actually like is a trick
If there's a one true DF setting chances are good some people will love it and some will hate it If they do make one, it needs to go in depth enough to give a good feel of the setting |
04-12-2017, 07:58 AM | #39 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Future of the DFRPG
Hell, I'd love to offer the Dragon Heresy setting as a DFRPG product, but I suspect for many reasons that won't come to pass.
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04-12-2017, 09:55 AM | #40 |
Join Date: Dec 2006
Location: Houston
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Re: The Future of the DFRPG
SO after thinking about this for some time and looking at this thread and threads like it.....
What if the 'future' of DFRPG is 'none of the above'? TBC Was kind enough to offer us a list of things that clearly we cannot come to a REMOTE consensus on. SO maybe, that in and of itself is THE answer. Maybe the Answer is to draw in a market that actually knows what it wants (collectively speaking). Paizo had made money selling Adventures. D&D has made money selling Rules. What is that thing that DFRPG (specifically) can offer that will have a market aspect that isnt already covered and that will have a market of people who will then know what they want as we clearly do not. To expect GURPS to be all things to all people is kinda of what its billed as on the Tin. To Expect DF to be all DF things to all DF people might, in that regard, be a bit of a stretch. Im not a D&D guy. Im not a pathfinder Guy. I have no ability to compare them. SO, in looking directly at the competing market: What are the things that NEITHER of those do well that DFRPG will do better at? How should that market space be explored and how big is it? (The GURPS combat engine come to mind for me, for example) What are the things that BOTH do well that DFRPG could be competitive in? (I am super excited about the art in DFRPG that appears to rival either competitor in Quality) What are the things that DFRPG does UNIQUELY that the other systems simply dont and that there is a market for. (Multiple Magic Systems comes to mind as magic is kind of integral to DF AND I think GURPS offers more magic systems than competitors). Nymdok |
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