06-21-2018, 05:39 AM | #11 |
Join Date: Sep 2005
Location: Arizona
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Re: Should IQ Levels for Talents Be Reduced?
For me, the issue comes from what IQ represents. Basically, IQ is IQ/10, so a character withn IQ 10 is considered to have 100 IQ. IQ12 id 120 IQ. IQ16 is 160 IQ. I'm pretty sure that you can be a Ku8ng Fu Master without having to have a 140 IQ. The new game will not be about having a huge IQ so you can afford more talents, but having an IQ sufficient to learn the most potent talent and then spending XP on those talents. This doesn't mean there is anything wrong with a high IQ, but to have it just to be good at beating people up is a bit rediculous.
P.S.: High IQ does not mean you are wise or in touch with the uniserve, only that your mind works very well in a certain way.
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06-21-2018, 05:44 AM | #12 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Should IQ Levels for Talents Be Reduced?
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06-21-2018, 05:48 AM | #13 | |
Join Date: May 2018
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Re: Should IQ Levels for Talents Be Reduced?
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Are these ruminations about UC actually based on experience? The wise master is a great concept but I wonder if TFT really supports it. How many UC characters have actually survived to be able to get UC III? If UC fighters have made it there and depended on house rules to do it, I can understand that. But then we're not talking about the talent system as it is. Personally, I'm hoping for heavy modification when it comes to UC in particular. As it is, I don't seen Kwai Chang Caine coming out of the temple until he's got 38 attribute points so he can at least have UC III with ST 10. Once he reaches 40 points, he'll finally be able to get to UC V. With ST 10. Look, martial arts masters are not generally of average strength. These guys exercise a LOT. I'm not against a slow progression to get to UC V but I AM against making it impossible to have strong UC characters. What about making it slow to get to UC V without requiring a high IQ? For instance, if there was only a DX requirement and no IQ requirement at all (which I think makes a lot of sense), along with the talent prereqs, certain UC talents could have an attribute total prerequisite, representing "life experience". That would keep the progression slow without tying it to IQ. Another way to slow the progression without using IQ would be to broaden the UC talent tree, with higher level UC talents requiring more than one prereq talent, each subtree representing an area of mastery. Your HTH and talent additions are a good start, but there are still other areas to mine within AM: charge (flying kick) and sweeping blow (1000-blows), etc. Last edited by zot; 06-21-2018 at 05:49 AM. Reason: clarification |
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06-21-2018, 06:30 AM | #14 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Should IQ Levels for Talents Be Reduced?
"Are these ruminations about UC actually based on experience? The wise master is a great concept but I wonder if TFT really supports it. How many UC characters have actually survived to be able to get UC III?"
Certainly not based on experience of Player characters, as no one ever took more than 2 levels of UC in my games. But I did use the higher levels for NPCs. The higher levels were something to aspire to at very high levels of power, which none of my PCs ever reached through normal play. |
06-21-2018, 09:29 AM | #15 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Adjustments to UC talents.
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The talent Unarmed Combat Five (UC v), will be a LOT easier to get in the new TFT, since you can pick up as many talents as you want with experience. (Steve is adding Karma, so survival will likely be increased as well, so characters will last long enough to earn that experience as well.) I actually like a minimum IQ for the talents but currently they are fairly high. How about IQ 7, 8, 9, 10, & 11 for UC i thru UC v respectively? I think your idea of adding a minimum ST to the better talents is neat. Warm regards, Rick. |
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06-21-2018, 09:50 AM | #16 | |
Join Date: May 2018
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Re: Adjustments to UC talents.
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Is the idea you're talking about the one where certain talents have only a required ST or DX instead of a required IQ? I hope that one sticks... :D |
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06-21-2018, 10:29 AM | #17 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Adjustments to UC talents.
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No I had suggested that UC v have an IQ requirement of 11. But keeping the IQ high I don't MIND, but I think a reasonable argument could be made for moving it down a bit. I wouldn't mind alternating DX requirements and ST requirements. (So for example, UC iii might require a DX of 12+, then UC iv could require a ST of 10+.) With the changes to TFT with a low max attribute total, there is an argument to reducing or eliminating the attribute requirements for talents. Warm regards, Rick |
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06-21-2018, 01:07 PM | #18 |
Join Date: Sep 2005
Location: Arizona
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Re: Should IQ Levels for Talents Be Reduced?
Don't taunt happy funball, for this one is a master in Tae KWon Leap. BOOT TO THE HEAD!
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So you've got the tiger by the tail. Now what? |
06-21-2018, 01:07 PM | #19 |
Join Date: Nov 2010
Location: Arizona
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Re: Should IQ Levels for Talents Be Reduced?
THIS -- in spades. Tinkering with a system as interlocked as TFT is, is like playing Pechenga. If you pull something out, the whole thing could come down, and it's hard as heck to push something into the middle.
(Which is why I want Steve to do all the hard work here -- he's the guy with the real insight! ;-) ) |
06-21-2018, 01:11 PM | #20 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Should IQ Levels for Talents Be Reduced?
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