05-05-2018, 09:51 PM | #11 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Morganti weapons in GURPS
Are you planning on building it as a enchantment or power, or just declare it does what you want?
I would say Terror (visible) would be good with more powerful weapons having a greater penalty. Also for perm damage you could do Radiation damage if you wanted something permanent but less than Insta-Kill. Also Affliction "covenet ofRest" or whatever its called which is a perk that says you stay dead.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-05-2018, 09:55 PM | #12 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: Morganti weapons in GURPS
Sorry, I was unclear.
Causes dread when the weapon is DRAWN, I meant more like a fright check, where the aura of hunger combines with the knowledge that one nick would cause the consumption of part of the soul. And, like a lot of things put into game mechanics, when I say "soul is consumed," I mean "something with painful and unpleasant effects that, in universe, would cause people to fear getting cut--and OOC, would cause players to wince." Just like we don't know what our spirit is, but we have whole sections of Thaumatology (Horror?) devoted to spirit corruption, there can be damage to the soul without knowing what a soul is.
__________________
I'm a collector, not a gamer. =) |
05-05-2018, 10:04 PM | #13 |
Join Date: Nov 2004
|
Re: Morganti weapons in GURPS
If resurrection is fairly common, you could just keep the 'those killed by such a blade are gone forever' bit but not the 'and any nick is instantly fatal' part. Also means no contacting their spirit via necromancy, no one showing ip later with their ancestral memories (via e.g. reincarnation), etc.
|
05-05-2018, 10:05 PM | #14 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: Morganti weapons in GURPS
Quote:
I am leaning towards (somehow) building as a statted magic item, then using metatronic generator to figure price (since I hate magic items treated as advantages...). I think, instead of adjusting the multiplier, I might design a follow up attack. Those can have additional traits/conditions (e.g., imposes paralysis, causes terror, in addition to damage), right?
__________________
I'm a collector, not a gamer. =) |
|
05-05-2018, 10:16 PM | #15 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Morganti weapons in GURPS
Quote:
Terror (Visible) means its only in effect when drawn so add that using the Metatronic Generator as a base cost. I liked the Radiation or Corruption mechanics and found both to be very scary to players in an old campaign I ran. I used them as a monster attack from Cthonic lovecraft type monsters in a fantasy horror setting. It was based off King Chondos ride series by Paul Edwin Zimmer.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
05-06-2018, 05:46 AM | #16 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Morganti weapons in GURPS
The evidence about that is rather limited, and both the cases I can recall involved Great Weapons, so generalisation to "ordinary" Morganti blades may be misleading.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
05-06-2018, 05:57 AM | #17 | |
Join Date: Sep 2007
|
Re: Morganti weapons in GURPS
Quote:
You can try just giving characters a Soul Points stat, having those get taken away by weapon hits (dealing SP damage even with a scratch), and making vaguely menacing allusions to bad things that happen if you run out of SP, even though you don't really know what that might be. But you seem to want something more concrete to convince your players. If so, you're going to have to make some sort of choice. |
|
05-06-2018, 10:45 AM | #18 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: Morganti weapons in GURPS
I recall (just read) where Pathfinder took exception to a regular Morganti trying to eat Aliera, so it suckered in her soul to keep it safe.
__________________
I'm a collector, not a gamer. =) |
05-06-2018, 11:16 AM | #19 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Morganti weapons in GURPS
That's one of them. The other is Lady Teledra remaining sapient within Godslayer.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
05-06-2018, 11:42 AM | #20 |
Join Date: Jul 2005
|
Re: Morganti weapons in GURPS
I would say that you don't want to write a mechanical effect of these devices other than to say 'it prevents resurrection or other forms of afterlife'. It's a pointless feature of the weapon. (The Great Weapons should probably be defined as characters and maybe should be charged for that power, if they were player characters. Please tell me you don't want to have Great Weapons as player characters.)
The effects of the weapons are purely in the social sphere. All Morganti weapons have a terrible reputation (because they do such terrible things) and all persons wielding Morganti weapons will also have... varying effects on their reputation. If someone gets a sense of 'wrongness' from the weapons it still isn't what causes terror in people. What causes the terror is that the damn things can destroy your soul. A young child who knows nothing of what that creepy feeling implies may be disturbed: someone who knows what it implies is liable to run.
__________________
Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
|
|