07-13-2018, 06:02 PM | #1 |
Join Date: Apr 2015
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[DF] Maximizing Maces
I've got a goblin thief who loves using his signature mace to deliver backstabbing skull blows. It's a ton of fun to yell "Thunk!" in a goblin voice while I brain someone from behind, but it feels like not using an axe is holding him back for no real reason. Axes can be made fine or very fine for extra damage as well as do cutting damage. I was hoping you fine people could give me some solid reasons to keep my beloved mace, or ways I can make it more effective so it stays relevant compared to an axe.
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07-13-2018, 06:49 PM | #2 |
Join Date: Dec 2012
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Re: [DF] Maximizing Maces
Do you want to add knobs or spikes to said mace?
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07-13-2018, 07:40 PM | #3 |
Join Date: Nov 2004
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Re: [DF] Maximizing Maces
Get a Tabar Shishpar?
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07-13-2018, 09:22 PM | #4 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: [DF] Maximizing Maces
I believe one of the Low Tech Companions (?) had rules for customizing weapons. Add a back spike to the mace.
Now you have a lovely set of options for either opening someone's skull like a tin can, or bashing their brains in. Seriously, it's pretty useful. Keep the crushing damage for knocking people back, smashing things, and the like, and flip that sucker around to make holes in things. Of course, speaking as an inveterate dwarven weapon enthusiast, I'd suggest a back spike on axes too!
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07-13-2018, 10:33 PM | #5 |
Join Date: Feb 2016
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Re: [DF] Maximizing Maces
Since it is a hafted weapon, you can also get an axe, spear, and/or butt spike. If you get all three, you can have a weapon that deals swing+3 crushing, swing+2 cutting, thrust+2 impaling, or thrust+4 crushing.
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07-14-2018, 06:29 AM | #6 |
Join Date: Jul 2012
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Re: [DF] Maximizing Maces
I'd say the maximum potential of an axe is higher, in the sense that a fine axe can do as much damage as a mace... However, there are so many other upgrades that this should only really become an issue with unlimited resources. For instance a Fine Axe is +9 CF, while a Balanced Dwarven Mace would be +8 CF. Later on you can aim for Meteoric or Silver or similar upgrades.
Low Tech 2 Weapons & Warriors allow for more weapon modifications like hilted for +1 Parry (combined with Dwarven can be very nice). |
07-14-2018, 02:16 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Maximizing Maces
The fine axe gets +1 over a regular axe, but the regular mace also gets +1 over a regular axe, for significantly cheaper. If you're focusing on brain hits, remember that cutting doesn't get you a particular wounding modifier better than crushing. A Very Fine axe doesn't exist, it's for fencing weapons and swords only.
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07-14-2018, 03:50 PM | #8 |
Join Date: Feb 2009
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Re: [DF] Maximizing Maces
Very Fine axes exist dependent on which books are in play, they aren't super cheap though
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07-14-2018, 03:52 PM | #9 |
Join Date: Feb 2009
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Re: [DF] Maximizing Maces
pg 59 Low Tech, +49 CF for Very Fine axes
pf 33 DF8, same price |
07-14-2018, 05:07 PM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Maximizing Maces
Fair cop. Very Expensive :)
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dungeon fantasy, mace |
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