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Old 09-13-2016, 05:09 AM   #1021
Rasputin
 
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Quote:
Originally Posted by scc View Post
Well if you're using Parallels you can apparently get it to work.
GCA works better in Parallels than straight Windows. If GCA crashes, which happens often, it can force a reboot of Windows, which just means a restart of the Windows VM in Parallels.
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Old 09-13-2016, 05:27 AM   #1022
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

"Go use this computer program to make your character" sounds dangerously close to "You need a scientific calculator to make your character and play the game" to me. And as much fun as I've had screwing around with AD&D 2nd Edition and D&D 3.0e character generation programs, I always found the kind of information they'd print out useless for actual play due to formatting...and also you can't take a pencil eraser to the printed ink when you change your character and would need to make the change in-program and print out another character sheet entirely if you used such a "game aid".

So in summary, I'm one of many players who would much prefer to use a pencil and paper - possibly even use college-ruled notebook paper instead of the official character sheet!
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Old 09-13-2016, 06:24 AM   #1023
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I'm lazy and computer program makes it easy to sum points

And electronic sheets are harder to lose
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Old 09-13-2016, 07:21 AM   #1024
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

I suspect character creation in DFRPG has been sufficiently simplified that using GCA will not appreciably reduce char-gen time. And, to be honest, if using GCA would appreciably reduce char-gen time for a DFRPG character, I'd consider that a failure.
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Old 09-13-2016, 08:09 AM   #1025
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I've done it both ways but have largely given up on GCA. I just type characters up in my word processor. My issue is that I don't like the character sheet format which is too busy for new players and tends to spill over onto numerous partial pages when printing.
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Old 09-13-2016, 08:12 AM   #1026
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

I like to use spreadsheets.

It lets me keep track of point totals, but format it any way I want and just write down any weird advantages or house rules.

But I also like spreadsheets in general, and use them for things like campaign notes.
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Old 09-13-2016, 08:46 AM   #1027
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Quote:
Originally Posted by Owen Smith View Post
I don't understand this at all. GCA makes it so easy to turn stuff up and down during final tweaking.
Sure. Maybe. Once you understand what all those things are, how they interact, and where the buttons are.

And then there's this:
Quote:
Originally Posted by Myrion View Post
It also tends to break randomly and is not exactly trivial to learn.
Two of three times I've sat down to play around with it (nothing serious just trying to familiarize myself) it crashed. One of those times it took Windows with it.


And then there's also this:
Quote:
Originally Posted by David Johansen View Post
My issue is that I don't like the character sheet format which is too busy for new players and tends to spill over onto numerous partial pages when printing.
One of the guys in our group has to use it for an online game he's in. I've seen the mess his Martial Artist's sheet is. He didn't have the patience to try find a way to make it neater and I don't want to use a program that won't let me build my sheet my way.

If I have to go and redo the entire sheet by hand when I'm done... I might as well just make it by hand in the first place.

And then there's this:
Quote:
Originally Posted by ericthered View Post
I like to use spreadsheets.
I've got a custom built Open Office spreadsheet that sets up my characters the exact way I want them and prefigures out the few things I don't want to have to do the math on (Encumberance, base ST damages, Dodge) and a few that were simple to just precalculate (HP, FP).



And I don't need a program to work out point totals (though the spreadsheet makes it a bit simpler), I've been building characters for GURPS for almost 30 years. I can generally intuit raising and lowering stats and how much that will save or cost*.



* I cluster skills by Stat and purpose as I buy them, so if I notice I've got 20+ IQ skills all bought at 2 points, that's a gimme.
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Old 09-13-2016, 09:00 AM   #1028
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Now if only we could get Katy Perry, Taylor Swift, and Kim Kardashian to tweet about how much they love GURPS...
Katy Perry plays GURPS, Taylor Swift plays 5th Ed D&D, and Kim Kardashian is still trying to figure out the rules for TWERPS.
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Old 09-13-2016, 11:27 AM   #1029
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I've done a breakdown of what various amounts can get you in the Kickstarter. Would people be interested in seeing it?
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Old 09-13-2016, 11:43 AM   #1030
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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I've done a breakdown of what various amounts can get you in the Kickstarter. Would people be interested in seeing it?
Very much.
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