05-17-2018, 06:30 PM | #11 |
Join Date: Jun 2012
|
Re: Self Destruct Optional Rule?
Self Destruct rule clarification Infantry and CP at 5 hexes unaffected.
The self destruct rule was included as an optional rule as recently as the 2000 Ogre: Deluxe edition. It is definitely a game changer. |
05-17-2018, 06:40 PM | #12 |
Join Date: May 2007
|
Re: Self Destruct Optional Rule?
|
05-17-2018, 07:00 PM | #13 | |
Join Date: Feb 2016
Location: Lancaster, PA
|
Re: Self Destruct Optional Rule?
Quote:
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
|
05-17-2018, 07:17 PM | #14 |
Join Date: May 2007
|
Re: Self Destruct Optional Rule?
|
05-17-2018, 08:01 PM | #15 |
President and EIC
Join Date: Jul 2004
|
Re: Self Destruct Optional Rule?
The intent is that the ridges were also the result of missile strikes - maybe earlier and partly covered, maybe just not straight vertical explosions. The original layout was "what looked good," modified in playtest until there was no perfect path for the Ogre to follow and no area too impossibily blocked to defenders.
|
05-17-2018, 08:42 PM | #16 | |
Join Date: Oct 2005
|
Re: Self Destruct Optional Rule?
Quote:
How about that ridge on the north row of the map around column 8? I haven't figured out a good way to use it for anything yet. |
|
05-18-2018, 08:04 AM | #17 | |
Join Date: May 2012
|
Re: Self Destruct Optional Rule?
Quote:
Even if you COULD combine attacks against treads, why would you want to? That's Not How Things Work! |
|
05-18-2018, 08:18 AM | #18 | |
Join Date: Oct 2005
|
Re: Self Destruct Optional Rule?
Quote:
A painful example: the ogre is two hexes from the CP, at M1, with some AP guns and just 7 treads. You have two surviving GEVs and one MSL. If you combine attacks you have a 1/3 chance of winning. But you can't combine attacks, so you have to make all three shots to stop the ogre in time. You have a 1/27 chance of saving the CP. I think Steve's larger point about tactics is that you should avoid letting the ogre get that close. |
|
05-18-2018, 08:35 AM | #19 |
Join Date: Dec 2007
|
Re: Self Destruct Optional Rule?
It's an "all or nothing" sort of gamble, it's a popular thing with some gamers. And on the rare occasion when it works it can be quite amusing, I've been on the receiving end of this tactic.
__________________
Sapor similis pullo. |
05-18-2018, 08:56 AM | #20 | |
Join Date: Feb 2016
Location: Lancaster, PA
|
Re: Self Destruct Optional Rule?
Quote:
Henry's math is great from a situation-agnostic perspective of "this is how to maximize your firepower turn in and turn out", but doesn't really account for situational imperatives...the you MUST achieve X this turn or the entire tide of the game turns type stuff, where tactics have to adapt on the fly in response to a hot or cold streak on the dice. Agreed. I do like the rules as they sit...specifically because they reward playing smart over the course of the entire game rather than dumb luck on a single make-or-break roll. If the game hinged on dumb luck to the point a typical game could be decided by it and it alone, Ogre wouldn't be half as fun as it is.
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
|
Thread Tools | |
Display Modes | |
|
|