12-31-2014, 12:14 PM | #31 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Balancing out the Missile Tank
Costing it out in the Cobb Calculator as three 1-4 attacks brings the MSL up to 5.87.
It's also a nasty anti overrun vehicle in that configuration. |
12-31-2014, 01:37 PM | #32 |
Join Date: Sep 2008
Location: London, England
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Re: Balancing out the Missile Tank
Tweaking with HC formula:
Atk 1 Rng 5 Atk 1 Rng 5 Atk 1 Rng 5 D 1 M 2 LT Where it moves as a Light tank and gets double in overruns costs 6.25 VPs, which looks like it's on the nail, and is probably as much as I would want to polish up the unit. Still needs play-testing though.
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One cannot always win – but one cannot always lose either. Blogs: http://panther6actual.blogspot.co.uk/ http://ashleyrpollard.blogspot.co.uk/ |
12-31-2014, 11:41 PM | #34 |
Join Date: Jan 2007
Location: Rio de Janeiro, Nova Brasília
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Re: Balancing out the Missile Tank
Wrong, Henry. The MSL existed long before the cruise missile and 9 out of 10 ogre games don't use cruise missiles anyway. I, for one, prefer to ignore them and lasers except in very specific circumstances. Many other players feel the same way.
Last edited by Macunaima; 01-01-2015 at 06:49 AM. |
01-01-2015, 12:48 PM | #35 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Balancing out the Missile Tank
Saturation Fire: The Msl Tank, MHWZ, and HWTZ can devote their entire sensor systems to scanning a single hex for their missiles. Before rolling the die for a ranged attack with these units the owning player declares "Saturation Fire" and their contribution to spillover fire is not halved as would be normally calculated. All of these units are then flipped over to their disabled side after firing, and will recover during their next recovery phase.
Note that this has no effect on movement, it just lowers their effective defense for one enemy turn because of the distraction of target focus.
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01-01-2015, 09:23 PM | #36 | |
Join Date: Dec 2014
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Re: Balancing out the Missile Tank
Quote:
You could argue that reduced defense is due to extended fire giving away position too. |
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01-02-2015, 04:41 AM | #37 |
Join Date: Sep 2008
Location: London, England
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Re: Balancing out the Missile Tank
The more I think about this the more I like the idea of being able to split attacks into one point packages for howitzers and missile tanks. It changes none of the mechanics and needs no new rules, but adds tons of flexibility, and for me adds the in game feel of lots of shells/missiles being fired.
__________________
One cannot always win – but one cannot always lose either. Blogs: http://panther6actual.blogspot.co.uk/ http://ashleyrpollard.blogspot.co.uk/ |
01-02-2015, 01:04 PM | #39 | |
Join Date: Dec 2014
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Re: Balancing out the Missile Tank
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01-02-2015, 02:08 PM | #40 | |
Join Date: Oct 2005
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Re: Balancing out the Missile Tank
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