03-04-2010, 10:35 AM | #1 |
Join Date: Oct 2007
Location: Richmond, California, USA
|
Affliction with Rapid Fire
Is this legal? Can you apply the Rapid Fire enhancement to an Affliction, and require the target to roll HT for each shot that hits?
|
03-04-2010, 11:05 AM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Affliction with Rapid Fire
Absolutely -- as long as you haven't added Malediction to it, an Affliction is a ranged, physical attack, and thus has all the normal ranged attack stats (RoF, Rcl, etc.). It is thus legal to modify those stats using any of the "attack" modifiers, including Rapid Fire.
For simplicity, I usually have the target roll once against HT+1-(number of attacks that hit) instead of rolling HT for each one, but that's a house rule for convenience, not an actual rule, since it does change the probability somewhat (sometimes for the better, sometimes for the worse; depends on the actual situation).
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-04-2010, 11:21 AM | #3 | |
Join Date: Oct 2007
Location: Richmond, California, USA
|
Re: Affliction with Rapid Fire
Quote:
Even if you were to use Kromm's suggestion that Affliction be 10 base, 2/level, you still wind up paying 20% of the total cost (after modifiers) by increasing the level, but a fixed cost by increasing RoF. |
|
03-04-2010, 12:26 PM | #4 | |
Join Date: Sep 2008
|
Re: Affliction with Rapid Fire
Quote:
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
|
03-04-2010, 01:44 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Affliction with Rapid Fire
Quote:
2. Don't compare apples and oranges. If you're going to compare, compare X and Y, where X is the probability of making several HT rolls in a row because you were hit by several Afflictions simultaneously due to the high rate of fire, and Y is the probability of making a single HT roll at a penalty equal to the number of Afflictions that hit past the first. For example, say I hit you with three Afflictions and your HT is 15 (just to make up numbers). X would be 0.954^3, or 0.868. Y would be 0.838. So in this case, the house rule hurts the person. Now let's say I hit you with two Afflictions and your HT is 10 (just pulling more numbers out of the air). X would be 0.500^2, or 0.250, while Y would be 0.375. So in this case, the house rule helps the person. There's no real 'better' or 'worse' in this case -- the numbers end up being fairly comparable, but always a bit different. Quite frankly, the value (in cost/benefit) of higher levels of Affliction is completely tangent to the issue of this house rule. Now, if you want to discuss the value of high-level Afflictions versus the value of high-RoF Afflictions, without getting that house rule involved, that's a fair discussion. But don't start bringing non-RAW stuff into it, or it just confuses the whole issue.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 03-04-2010 at 01:48 PM. |
|
03-04-2010, 04:34 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Affliction with Rapid Fire
I like that method based purely on it passing my plausability check.
If your hit with more does of a poison or drug it should be harder to resist IMHO. |
03-04-2010, 05:00 PM | #7 | |
Join Date: Jul 2008
|
Re: Affliction with Rapid Fire
Quote:
The canonical version is more compatible with afflictions that stack, but that's a fairly special case.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-04-2010, 06:13 PM | #8 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Affliction with Rapid Fire
Quote:
|
|
03-04-2010, 09:36 PM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Affliction with Rapid Fire
Quote:
Too expensive, but awesome nonetheless. Anyway, I only do it that way for simple, straightforward Afflictions. Anything funky or weird gets the full RAW treatment, of course. But that goes for so many GM calls in my games. There are plenty of situations where I'll simplify something just to streamline things, but I'm always willing to break out the full rules (even going to, say, tactical combat if necessary) if the situation calls for it.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
03-05-2010, 07:45 AM | #10 | |
Join Date: Sep 2004
Location: Orange County, VA
|
Re: Affliction with Rapid Fire
Quote:
|
|
Tags |
affliction, rapid fire |
|
|