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Old 09-03-2020, 08:40 PM   #1
Shostak
 
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Location: New England
Default Spell Errata?

My apologies if these are dealt with elsewhere.

Should Weapon/Armor Enchantment be listed as Special (as are Lesser and Greater Magic Item Creation) instead of Thrown?

Should Control Gate be Thrown instead of Creation? You aren't after all, creating anything with this spell, but changing it.
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Old 09-03-2020, 09:58 PM   #2
amenditman
 
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Default Re: Spell Errata?

You could check the Errata page
https://thefantasytrip.game/resources/errata/
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Old 09-04-2020, 10:41 AM   #3
Axly Suregrip
 
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Default Re: Spell Errata?

I think these are very good questions. I checked the errata that was suggested and neither question was addressed. Not only are Greater and Lesser magic item creation spells type S, but all these item creation spells:

- Greater Magic Item Creation
- Lesser Magic Item Creation
- Expunge
- Blast Trap
- Create/Destroy Elemental
- Write Scroll
- Staff 1-5
- Explosive Gem

The only exceptions, and I agree with you these should be type S but are type T, are these two:

- Weapon/Armor Enchantment
- Duplicate Writing

Regarding Duplicate Writing, notice you cannot throw this spell. The item to copy must be in hand and the copy will appear in the other hand. Too bad for one armed wizards. But copying pages for books of spells and other books is a type of item creation and should be type S.


As far as Control Gate and Create Gate both being type C, yea maybe these should be type S for the same reasoning but I like them as type C. Type C gives it a clear range while type S leaves these undefined.
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Old 09-06-2020, 12:46 PM   #4
hcobb
 
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Default Re: Spell Errata?

Weapon/Armor Enchantment (but not Staff) is subject to Remove Thrown Spell, but I wouldn't consider this to a useful tactical option.

Control gate needs the Creation Spell range restriction because otherwise you get two different range rules for stabilize gate. If asked tell the players they are "creating" a new rule set for the gate.

My question is what would happen if you cast Remove Thrown Spell on Duplicate or Delete Writing targets?
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Last edited by hcobb; 09-07-2020 at 01:09 PM.
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Old 09-08-2020, 02:53 PM   #5
Axly Suregrip
 
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Default Re: Spell Errata?

Quote:
Originally Posted by hcobb View Post
Weapon/Armor Enchantment (but not Staff) is subject to Remove Thrown Spell, but I wouldn't consider this to a useful tactical option.

Control gate needs the Creation Spell range restriction because otherwise you get two different range rules for stabilize gate. If asked tell the players they are "creating" a new rule set for the gate.

My question is what would happen if you cast Remove Thrown Spell on Duplicate or Delete Writing targets?
I agree with you with everything above except Remove Thrown Spell effect on Delete Writing. There are several destructive thrown spells that do their affect and then leave no active magic in place to be removed. These would include: Delete Writing, Cleansing, Death Spell, Destroy Creation, Break Weapon, Drop Weapon, Cleanse Poison, Open Tunnel... These are off the top of my head, so it may be more.

Maybe the whole point of weapon/armor enchantment spell being of thrown type is so they can be easily destroyed. If so, it seems unfair. It takes a powerful mage weeks to create an item only to have a beginning mage undo all that work with one quick spell.
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Old 09-08-2020, 03:55 PM   #6
phiwum
 
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Default Re: Spell Errata?

Quote:
Originally Posted by Axly Suregrip View Post
I agree with you with everything above except Remove Thrown Spell effect on Delete Writing. There are several destructive thrown spells that do their affect and then leave no active magic in place to be removed. These would include: Delete Writing, Cleansing, Death Spell, Destroy Creation, Break Weapon, Drop Weapon, Cleanse Poison, Open Tunnel... These are off the top of my head, so it may be more.

Maybe the whole point of weapon/armor enchantment spell being of thrown type is so they can be easily destroyed. If so, it seems unfair. It takes a powerful mage weeks to create an item only to have a beginning mage undo all that work with one quick spell.
Well, it also seems unfair that a beautiful building or artwork can be destroyed by someone lighting a fuse, I guess. It's sadly often the case that destruction is a heck of a lot easier than creation.
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Old 09-08-2020, 04:03 PM   #7
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Default Re: Spell Errata?

Quote:
Originally Posted by phiwum View Post
Well, it also seems unfair that a beautiful building or artwork can be destroyed by someone lighting a fuse, I guess. It's sadly often the case that destruction is a heck of a lot easier than creation.
Then use Dissolve Enchantment (ITL 31) which also works against W/AE.
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Old 09-08-2020, 08:04 PM   #8
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Default Re: Spell Errata?

Quote:
Originally Posted by hcobb View Post
My question is what would happen if you cast Remove Thrown Spell on Duplicate or Delete Writing targets?
Would that be Undelete?
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Old 09-08-2020, 08:37 PM   #9
phiwum
 
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Default Re: Spell Errata?

Quote:
Originally Posted by hcobb View Post
Then use Dissolve Enchantment (ITL 31) which also works against W/AE.
Okay, good point. Since there already is a spell that removes enchantments, it doesn't seem right that Remove Thrown Spell does the same.
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Old 09-08-2020, 09:46 PM   #10
hcobb
 
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Default Re: Spell Errata?

Remove Thrown Spell has always seen to me to be cancel a temporary ongoing magic affecting target X.
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