02-22-2021, 02:12 PM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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02-22-2021, 02:28 PM | #12 | |
Join Date: Jun 2013
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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Do note I feel this is appropriate for both Advantages and Disadvantages. Berserk is probably more of a Disadvantage in a setting where you're likely to get killed in one hit if you don't stay behind cover and/or make heavy use of evasive movement, for example (although in such a setting, I'd be more inclined to disallow Berserk than boost how many points it gave back). And, yes, this does deviate from the Generic and Universal bits of GURPS, but I feel making such adjustments for a specific campaign is as appropriate as, say, flipping the switches on various Harsh Realism settings.
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02-22-2021, 03:30 PM | #13 | |||
Join Date: May 2010
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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02-22-2021, 03:37 PM | #14 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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02-22-2021, 03:41 PM | #15 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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02-22-2021, 03:46 PM | #16 |
Join Date: May 2007
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
In a setting where everyone and his dog could teleport using technology, I would certainly reduce the cost of buying Warp as an advantage, if I felt that innate teleporters were an appropriate concept for the game.
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02-22-2021, 03:54 PM | #17 |
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Join Date: Mar 2012
Location: far from the ocean
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
My Lawmen of Borlo game did just that. A lot of the parahuman templates had exotic senses, and they were very heavily discounted (probably around 1/5th of their RAW value). It was a detective game, and it worked out just fine.
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02-22-2021, 04:13 PM | #18 | |
Join Date: Jun 2013
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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As for exotic senses? Certainly, if people can get contact lenses that grant them Hyperspectral Vision for 1.6% of Average Starting Wealth, I wouldn't charge a full [25] to not need said contact lenses.
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02-22-2021, 11:35 PM | #19 | ||
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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Power Blow is generally only available in Martial Arts-themed campaigns and kitchen sink fantasy like "Dungeon Fantasy". Power Blow is pretty incredible though, being straight multiplicative it does kind of invite munchkinism as well. I'd rather just lower the price of Striking ST and ban Power Blow if it is a problem. In settings where strength-based super-science weapons are available you're generally dealing with so much armor that you'll hardly feel overpowered. Nevermind that stuff like the "force sword" doesn't even use strength. ...and the fact that being someone who isn't hiding behind cover in a TL where people are´often filling the air with plasma is often sub-optimal in the first place. But yes, Striking ST for 1p/level was going a bit far, imo. I might theoretically accept that price for a character who only uses ST to punch people.
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02-22-2021, 11:45 PM | #20 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Repricing Striking ST (but not HP or Lifting ST) in modern campaigns
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Tbh. Jumper is another one of those traits that just feel RAW mispriced in a typical campaign structure where you aren't expected to try to abuse it to trade or whatever. You can't even use it to escape with the rest of the party unless you have a bunch of really expensive (or backfirey like tunnel) enhancements. ST like many other traits really should have a setting base-cost "lever" on them. I did make an attempt at something like that for ST and Innate attack over here: http://forums.sjgames.com/showpost.p...1&postcount=16 but it doesn't cover stuff like Warp or Jumper being very setting dependent as well.
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