02-16-2021, 01:14 PM | #11 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Req Squig stats for GURPS
Quote:
oh, we're counting 3e? ... I suppose we probably should. My 3e is weak.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
02-16-2021, 02:35 PM | #12 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Req Squig stats for GURPS
Quote:
"To preserve combat damage, simply retain your ST score. " If we had to worry about how much these things could carry then we would have to use "Fourth Edition ST = square root of (10 x Third Edition ST)" So per that the damage (1d+2 cut for the "normal" one and 3d+2 cut for Crocodile, Giant) is preserved. If you want a complete conversion and damage was ST based the 3e ST of 20-28 and 48-58 becomes ST 14-17 + Striking ST of +6 to +11 and ST 22-24 + Striking ST of +24 to +34 repectively.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
02-17-2021, 04:30 AM | #13 | |
Join Date: Jul 2006
|
Re: Req Squig stats for GURPS
Quote:
Some kind of high pain threshold would also be appropriate - I seem to recall that orks don't really do pain. |
|
02-17-2021, 09:34 AM | #14 |
Join Date: Oct 2010
|
Re: Req Squig stats for GURPS
Pretty sure they are, at least in 40k (less sure they ever were in Warhammer Fantasy, which didn't really go into their origins much). At least there are still references to them reproducing via spore etc. There was also a point where Squigs were the result of Tyranid engineering with Ork genetic material (pretty sure *that* is no longer canon).
Looking at the Razormouth model, I would probably lean towards crushing for it's teeth. They don't actually seem that sharp, and (possibly more importantly) it doesn't look like that mouth would close in such a way to really drive the teeth into the target. Last edited by borithan; 02-17-2021 at 10:20 AM. |
02-24-2021, 03:02 PM | #15 |
Join Date: Jan 2006
Location: London, UK
|
Re: Req Squig stats for GURPS
Squigs & Orkoids /Goblinoids are symbiotic animals/fungi now , I think ? It seems to change with each new edition or novel .
Players also seem to forget that many CAN BOUNCE , and be ridden by small - Goblin , Halfling , Gnome - sized beings . Like living Space Hoppers ... ( no idea what Space Hoppers are called in North America - they were ubiquitous in my Childhood . )
__________________
Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 02-24-2021 at 03:13 PM. |
02-24-2021, 05:29 PM | #16 |
Join Date: Sep 2004
Location: U.S.
|
Re: Req Squig stats for GURPS
THANK YOU ALL for the great insights and evaluations. I didn't abandon the thread nor expect someone to stat out the critter for me.
I have moved from the initial inspiration to the Reaper Razormouth as they seem more biologically viable that the 40K Squig. https://forum.reapermini.com/index.p...26-razormouth/ I got pulled under in the tide of life for a week or so but I have been working on the idea. Taking what has been discussed here and also blending the Dire Boar from the GURPS repository has given me a good base to work from. http://gurpswiki.wikidot.com/m:dire-boar I'm researching the books how to do the 'eats magic items' similar to how Rust Monster eat metal. Also I'd like the group's thoughts on if I should give it some magic resistance. I hope to post the first draft stats Friday. Again, I appreciate the master mind help!
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
Tags |
homebrew, monsters, squig, stats |
|
|