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07-07-2008, 10:14 PM | #1 | |
Join Date: Jul 2006
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The Complete GURPS Dungeon Fantasy
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Introduction Character Creation Lots of Character Templates Skills, Advantages, Disads, etc at least everything that is used in the above template Combat Basic Advanced (Focused on medieval combat) Magic About same quantity as in GURPS 1st Edition Magic. Rules system for Arcane, Druidic, Bardic, and Clerical magic. Monsters Every monster that in the D20 SRD that can be reasonably used. An important sidebar will be how to figure out how difficult an encounter will be. Nothing like a Challenge Rating but more like the advice of experienced GM. Treasure Yes Treasure Tables and descriptions Starting Setting Something as complex and fleshed out as Keep on the Borderland/Cave of Chaos or 4th edition's Fallcrest/Kobold's Lair. The centerpiece will be a honest to god key dungeon. Do this in 256 pages. Sell it along side the other GURPS Books. Have three 32 to 64 pages adventures available as well. This is not a replacement but rather the entry point to the larger GURPS line. Space and Horror would be done the same way. Plus any other genres that SJ Games would think work. With this a Person can pick up a complete ready to run RPG that is GURPS. Rob Conley P.S. Points of Lights, a project I am working with Goodman Games on, the Swamps of Acheron chapter originated from my GURPS fantasy campaign. It was run around 1992. That campaign originated from my Judges Guild Wilderland campaign that was run under AD&D in the early 80's. In short I had some experience running a D&D style world using GURPS. http://www.goodman-games.com/4380preview.html http://www.ibiblio.org/mscorbit/imag...nd_preview.jpg Last edited by robertsconley; 07-07-2008 at 10:22 PM. |
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07-08-2008, 04:33 AM | #2 |
Join Date: Aug 2004
Location: Germany
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Re: The Complete GURPS Dungeon Fantasy
1. I'd buy this
2. I'd force each and every one of my players at gunpoint to buy this 3. I'd run this 4. I'd love to write stuff for this (especially setting-wise)
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
07-08-2008, 04:36 AM | #4 |
Join Date: May 2005
Location: Si vis pacem para bellum
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Re: The Complete GURPS Dungeon Fantasy
Good idea.
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07-08-2008, 08:23 AM | #5 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: The Complete GURPS Dungeon Fantasy
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If I wanted to play D&D, I'd buy and play D&D.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-08-2008, 08:33 AM | #6 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: The Complete GURPS Dungeon Fantasy
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07-08-2008, 08:46 AM | #7 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: The Complete GURPS Dungeon Fantasy
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The older D&D rules are still there. They aren't going away unless somebody destroys the books they're printed in. There's so much supplementary material available that even the most insecure DM (who wants hand-holding for everything) isn't going to lack any new material for years. Why switch?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-08-2008, 08:49 AM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The Complete GURPS Dungeon Fantasy
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It would be so much better, inifinitely better, if niche protection was an emergent feature of the rules system, rather than something that needs to be artificially imposed on the metagame level. |
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07-08-2008, 08:59 AM | #9 | |
Join Date: Jul 2006
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Re: The Complete GURPS Dungeon Fantasy
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The Complete GURPS Dungeon Fantasy should not be a D&D emulator. That would be a mistake. The default presentation should be the GURPS style. There should be three major options in the Character Creation section 1) The default templates used for 150 pt characters. 2) The low point template used for realistic NPCs or low powered campaigns. 3) The DF 250 pt templates for D&D style high fantasy. Also useful for the making the Big Bad. Probably #1 and #3 can be combined somewhat if space is tight. I.e. here what you normally use. The next paragraph would have the options for 250 points. |
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07-08-2008, 10:20 AM | #10 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: The Complete GURPS Dungeon Fantasy
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As for your "tiers suggestion", there could just be a basic template for each archetype, and then a series of lenses. "1st Power-Up", "2nd Power-Up" and so forth. Going with your suggestions, 75 CPs for the basic template, 75 CPs for the first lens and 100 CP for the second lens. Although it would probably be simpler to go with 150 for the base template, and then have one +100 CP positive "Power-Up" lense, and one or more "subtractive lenses" which tells you what to lower or remove and therefore each such lens has a negative point cost. That way, if you start at the lowest power level, the subtractive lenses can function as helpful character advancement advice. |
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