10-13-2010, 01:52 AM | #51 |
Join Date: Sep 2009
|
Re: Weapon skills, what I would change with GURPS
The Vikings, and The Saxons are hardly a wierd exception. At least according to GURPS Vikings and GURPS Middle Ages, many warriors were trained not to parry with their swords except as a last resort, because this had a high chance of breaking the weapon. This was the sensible thing to do, not a trait of untrained fighters.
|
10-13-2010, 03:14 AM | #52 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Weapon skills, what I would change with GURPS
I think that is a bit of a myth. All of the surviving texts teach plenty of parries. Any sword that couldn't survive a parry would have been shoved up the smith's arse.
|
10-13-2010, 03:31 AM | #53 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Weapon skills, what I would change with GURPS
Quote:
Having someone have skill 1 point higher, but default parries from a -2 from that skill (the mechanisms for Optional Specialisation), seems like a fine way to represent a style that does not emphasise parrying with the weapon. As for shoving poor swords of the posterior of smiths, it may not always have been their fault. The best iron we could get here was poor marsh stuff and we didn't have coal (so, we used charcoal). Home-made Icelandic swords really were poor. Better off with axes and spears, really, but fashion being fashion, some swords were nevertheless made.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
10-13-2010, 04:01 AM | #54 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Weapon skills, what I would change with GURPS
Most Scandinavian swords were folded steel. Some were better quality than others but it would not have been used if it couldn't survive a parry. Who in their right mind would take a sword to battle without testing it first? The Japanese produced plenty of quality weapons with even poorer quality ores and charcoal. Two thousand years earlier La Tene Celts were happily making excellent folded steel swords with charcoal. Charcoal has been the preferred fuel since the Bronze Age. Coal isn't used because it was better, it is used because it is cheaper. Most coal is worse than charcoal because sulphur impurities make the metal brittle.
Last edited by DanHoward; 10-13-2010 at 04:06 AM. |
10-13-2010, 04:21 AM | #55 |
Join Date: Nov 2008
Location: Florida
|
Re: Weapon skills, what I would change with GURPS
That wouldn't work as is... with any odd-level skill you effectively get a +1 to hit without any penalty. It would have to differ from oprtional specialization, directly trading Skill for Parry, or vice versa (in whatever ratio).
|
10-13-2010, 04:25 AM | #56 | |||
Join Date: Mar 2006
Location: Iceland*
|
Re: Weapon skills, what I would change with GURPS
Quote:
Even poor metal can survive a couple parries. But how many can it take without losing the edge? How many until it is at a risk of breakage? How much chance of breakage do you need until using the shield is a better bet than the sword? Quote:
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|||
10-13-2010, 05:03 AM | #57 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Weapon skills, what I would change with GURPS
Quote:
|
|
10-13-2010, 05:38 AM | #58 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Weapon skills, what I would change with GURPS
I have in the past heard of an x-ray examination of several of the early period swords in, I believe, the Met's collection showing that a signifigant number of the welds in many of the swords had not actually joined. The problem I see with your assertion is that a sword with bad welds may very well survive a parry when being tested early on but fail unexpectedly later. The distribution of quality should probably be that a few were excellent, some were good to better and many were sub-standard or schlock by the standards of today.
__________________
Joseph Paul Last edited by Joseph Paul; 10-13-2010 at 05:41 AM. |
10-13-2010, 06:40 AM | #59 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Weapon skills, what I would change with GURPS
Personally, the thing I would change in weapon skills would be to stop treating shields as something different to weapons. Unify shields and weapons. Remove the distinction between parry and block. A block is a parry with a shield. A parry is a block with a shield. You can add the the special rules to specific shields (I sincerely doubt that you can not parry a thrown object without penalties with a big weapon, while you can do so with a boss shield)
|
Tags |
4th ed, 4th edition, combat skills, skills revisited |
|
|