02-16-2010, 09:37 PM | #41 | |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
Quote:
Some mind control, mostly creation spells and I believe a healing spell as well. Of course he does have fireball if I remember correctly. |
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02-17-2010, 12:31 PM | #42 |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
I need more campaign ideas!
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02-17-2010, 04:25 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS 4th Campaign Types
That's really not a lot. 150 points gives characters that feel like competent specialists or weak generalists. For action movie heroes you really need 200-300 points, IMO.
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02-17-2010, 05:57 PM | #44 |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
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02-17-2010, 06:28 PM | #45 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS 4th Campaign Types
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02-17-2010, 07:43 PM | #46 |
Banned
Join Date: Feb 2010
Location: Warren, MI
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Re: GURPS 4th Campaign Types
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02-17-2010, 11:02 PM | #47 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS 4th Campaign Types
Well, there's not much to go on. However, I do have a few ideas:
As the mage is also the Prince of the Realm, the other two could conceivably be part of his entourage. This would make him suitable to be a diplomat to other nations, giving him Diplomatic Immunity in a lot of cases. This could lead to:
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02-18-2010, 04:39 PM | #48 | |
Join Date: Dec 2009
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Re: GURPS 4th Campaign Types
As far as i know your camaign revolving around a King gone missing and Prince Spell-Bond and Paladin Bros. searching him.
When he got lost abroad the most plausible starting point would be to get where he got lost start searching so if he not got lost intetionally who or what ever abducked him is still there .... So going there and searching openly as the son of the lost king wouldnt be the best idea. The first adventure would possibly revolve around the Travell preperations to get unnoticed into contry were the old king got missing ... if you want to be a nasty GM you could let your players suffer the fact that the search party is more equiped and skilled for wilderness swashbuckling than for and stealthy investigation. When the prince doesnt want to fund his operation out of his farther treasure chambers to keep a low profile he may have to pay for information with favors, he may also have to earn the trust of some of regional underworld to avoid knocking on the wrong doors.... doors his father vanished behind... If there is a ambitios younger brother or chancellor who rules the realm in his fathers absence home coming will be fun too ... if the kings where abouts are finally knowen to whole fun even starts... did he sail to the mythic west continent? does he rot in somebody dungeon? did he join a mysterios foreign order, or was he an member even before and is know on enigmatic mission? If yes what could be more important than his Kingdom? What will you need to safe the king and return peace to the Kingdom an artifact? an army? a fast ship? or all of it? 120 pts are a little low for the heir of a kindom or the best swordmen of a kingdom by the way .. Quote:
Last edited by SonofJohn; 02-18-2010 at 05:05 PM. Reason: Cause i want so |
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Tags |
4th edition, campaign ideas, campaign types, gurps |
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