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Old 09-25-2008, 01:12 PM   #11
Puuka
 
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Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by MunchkinMan
Now that I have had time to find the rules (I've moved recently, and not everything got unpacked from the last move, so the Internet is still my friend, thankfully): Since you don't need to use all your movement, it seems like the movement rules using Munchkin pawns would lose half it's power. . . :-)
+1 to the dice roll when you attack then?
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Old 09-25-2008, 02:41 PM   #12
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Default Re: Munchkin Pawn Rules!

Formula Dé:
Once per game you may shift a gear, apart from normally shifting gears, for free.
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Old 09-26-2008, 12:01 AM   #13
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Default Re: Munchkin Pawn Rules!

GreedQuest: Once per game, you may play two cards instead of one. Flip them both over, look at what everyone has played, and choose which one to use. Regardless of your current room, you draw one extra card on your next turn (to replenish the extra one used.)*

Frag: When you frag someone, you may take the top Special discard instead of drawing a Special, if you wish.

Ninja Burger: Place your pawn over the picture of the ninja on your card. If you fail a mission, you may discard the pawn, revealing that the ninja on that mission was actually a student training under you! Discard your mission with no effect and ignore it for honor purposes.

SPANC: You may keep one extra Toy unassigned -- the pawn is "holding" it.

* I thought about saying "You can wait until everyone's played their card to play yours", but that's really overwhelmingly powerful for GQ, IMO.
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Old 09-26-2008, 05:18 AM   #14
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Default Re: Munchkin Pawn Rules!

Brilliant! ;)
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Old 09-26-2008, 03:46 PM   #15
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Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by T.Dorst
Brilliant! ;)
Thank you.
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Old 09-27-2008, 06:46 PM   #16
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Default Re: Munchkin Pawn Rules!

Whenever someone uses the Kneepads of Allure, the target of the kneepads may place the pawn in a slingshot and launch it at the person who has the kneepads. The effects of the kneepads are cancelled if the person falls over.

Note - Protective gear such as a helmet, mouthguard, and goggles are required.
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Old 09-29-2008, 06:35 AM   #17
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Default Re: Munchkin Pawn Rules!

I finally was able to have a sit down with my Minion buddy. I mentioned this to him, and he absolutly loved the idea of using the Munchkin pawns in a game of Zombie, and better yet loved the idea of everyone starting with a chainsaw if using one.

It has got both of us thinking about running a demo together using the pawns in a few different games by Twilight Creations. We will be getting together sometime soon and working out the details for all the games and when we do, I will post our thoughts here so that you guys can chime in on anything you think might make things work better.
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Old 10-10-2008, 11:29 PM   #18
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Default Re: Munchkin Pawn Rules!

I think the ultimate pawn rule is:

Monopoly, when you go to jail you do pass go, do collect $200 even if you have to go backwards to do it.
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Old 11-22-2008, 12:22 AM   #19
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Default Re: Munchkin Pawn Rules!

With the Munchkin Pawn, you CAN divide by zero!
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Old 11-22-2008, 08:15 AM   #20
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Default Re: Munchkin Pawn Rules!

Quote:
Originally Posted by dullorb
I think the ultimate pawn rule is:

Monopoly, when you go to jail you do pass go, do collect $200 even if you have to go backwards to do it.
And rolling doubles three times doesn't send you to jail, either.
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