11-25-2017, 02:32 AM | #1 |
Join Date: Mar 2013
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Recover Energy And Learning
B292-294 has rules for gaining gaining points in skills based upon time spent studying them, but I'd like some advice on how they'd apply to the Recover Energy spell.
Obviously Recover Energy should be treated as Learning on the Job, but then the question becomes what fraction percentage of a characters life counts as studying/practicing the Recover Energy spell? If you restrict it to just waking hours, that's 16 hours a day, or 4 hours into the study bank. Now the default for Mages seems to be Magery 3, which means 140 hours, or 35 days, results in a single point put into the spell. This might not seem like much, and the Recover Energy spell stops giving benefits after you get it to level 20. The problem is that it still keeps raising your point total for free and this affects the power level of any Allies you might have! So what percentage of hours in a Mages life do people think should count. |
11-25-2017, 03:19 AM | #2 |
Join Date: Mar 2014
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Re: Recover Energy And Learning
The increase in the power of your Allies is an issue for all kinds of Learning on the Job and unlike Recover Energy, most other skills don't stop giving benefits like that. Remember that you "may claim a maximum of eight hours on the job per day", so Recover Energy on the job learning comes at the expense of being able to do such learning for other skills. If you still find that problematic, you might want to change, or stop using those learning rules for all skills.
As for how many hours per day it should count for, that would reasonably depend on how much time the mage spends casting the spell in question, or if you don't want to track that, however much the player wants it to count for. Last edited by Andreas; 11-25-2017 at 03:26 AM. |
11-25-2017, 05:42 AM | #3 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Recover Energy And Learning
If it were me? Only the time actually recovering energy spent on spells should count as on the job learning. Once the energy is recovered, the process stops.
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11-25-2017, 10:07 AM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Recover Energy And Learning
You are unlikely to claim on the job learning for Climbing and Innate Attack anyway. It should be competing with things like Thaumatology, job spells like Enchant, and language immersion, though.
At any rate the maximum is 2 hours a day (1/4 of eight hours) so you can gain a point of Recover Energy about every seven months, if you don't learn anything else from your job. It is also reasonable for the GM to require those hours to be put into the skills you actually use for your job roll, which can't be Recover Energy, because you don't roll it. |
11-25-2017, 12:28 PM | #5 | |||
Join Date: Mar 2013
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Re: Recover Energy And Learning
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11-25-2017, 01:05 PM | #6 |
Join Date: Feb 2016
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Re: Recover Energy And Learning
I generally find Breath Control to be superior to Recover Energy, as it is effective in low mana areas and it allows the recovery of 1 FP/two minutes regardless of skill. I generally encourage players to take Breath Control rather than Recover Energy.
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11-25-2017, 01:50 PM | #7 |
Join Date: Mar 2013
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Re: Recover Energy And Learning
Breath Control and Recover Energy don't compete. Breath Control CAN NOT restore FP spent on spell casting (and other paranormal activities) while Recover Energy can only restore FP (and ER) spent on spell casting (and not to other paranormal activities)
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11-25-2017, 02:21 PM | #8 |
Join Date: Feb 2016
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Re: Recover Energy And Learning
Since when? Fit and Very Fit cannot recover FP from supernatural expenditures, but Breath Control only states that it cannot be combined with magical spells that recover FP, not that it cannot be used to recover FP spent on spells or other supernatural abilities. If you have a citation, please share.
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11-25-2017, 02:30 PM | #9 | |
Join Date: Mar 2013
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Re: Recover Energy And Learning
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Compare driving, if I spend 8 hours driving around a race track or test track I should get 2 hours logged towards upping my Driving skill. If I spent those same 8 hours driving around a city however, as a courier or taxi driver I should still get 2 hours towards Driving but I should probably ALSO get some hours towards Navigation. This is a very narrow edge case in the rules and Recover Energy is likely the only non-movement skill that it applies to. |
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11-25-2017, 03:01 PM | #10 | |
Join Date: Jun 2006
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Re: Recover Energy And Learning
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Seriously the most logical interpretation of Recover Energy is probably that it's a kind of Enchantment you cast on yourself (nobody counts it as an On spell reducing your skills in all other spells once you've learned it right?). Not something you are actively using while resting that somehow still counts as rest. And I wouldn't allow OTJ training raise your skill above 20 for no effect - you can only acquire on the job points by stuff you are still challenged by. A job that never requires a skill roll you could possibly fail doesn't teach you anything no matter how many hours you do it for. I suppose if you actually spent earned points to raise the skill above 20 for some reason, I'd let you count them toward stuff your point value matters for like Allies, but I think you could make a case for ruling they are just "wasted" and lost, by the same reasoning as disadvantages that aren't problems are worth 0 points. Of course I generally don't allow Recover Energy at all - it's a legacy spell from before any other methods of enhancing fatigue existed at all that really should have been tossed and converted to an advantage about the same time as Fit and Energy Reserves were minted. There are several other "skills" that should have been advantages but aren't mostly because 3e GURPS limited acquiring advantages in play.
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