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Old 11-22-2012, 12:04 PM   #1
Enlightened
 
Join Date: Feb 2011
Default Fast-draw (arrow) ....without the roll every turn?

I'm sure I'm just missing something obvious here, but how many CP of what does a character need to buy to get the effect of Fast-Draw without having to roll for it?

Thanks in advance.
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Old 11-22-2012, 12:07 PM   #2
Icelander
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

In my campaign, Fast-Draw (Arrow) at skill 16+, the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) and finally the Perk No-Nuisance Rolls (Fast-Draw (Arrow)).

For someone with DX 12 and Combat Reflexes (or just DX 13), that's a total of 10 points. Cheaper if you have higher DX and more expensive if you have lower DX.
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Old 11-22-2012, 12:32 PM   #3
Enlightened
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Where in the book can I find the No-Nuisance Roll thingy? I remember seeing it before somewhere.
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Old 11-22-2012, 12:38 PM   #4
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Enlightened View Post
Where in the book can I find the No-Nuisance Roll thingy? I remember seeing it before somewhere.
GURPS Power-Ups 2: Perks p. 16.

For $5.99 and in two to three minutes, it could be in your virtual hands.
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Last edited by Icelander; 11-22-2012 at 12:46 PM.
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Old 11-22-2012, 12:38 PM   #5
Aneirin
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

It is in a pyamrid article I believe. power ups 2?
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Old 11-22-2012, 12:52 PM   #6
Enlightened
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Cool.

Is the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) thingy your own idea or is that in there somewhere too?
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Old 11-22-2012, 12:56 PM   #7
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Default Re: Fast-draw (arrow) ....without the roll every turn?

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Originally Posted by Enlightened View Post
Cool.

Is the Perk Rules Excemption (No-Nuisance Rolls allowed in combat with Fast-Draw (Arrow)) thingy your own idea or is that in there somewhere too?
Rules Excemption is in that book and given that No-Nuisance Rolls is by default not meant to work for combat skill rolls, I felt that it might be fair to charge a small additional surcharge for allowing an excemption from that.
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Old 11-22-2012, 01:22 PM   #8
Enlightened
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Thanks a bunch.

I'm reading the PDF now.
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Old 11-22-2012, 02:25 PM   #9
Christopher R. Rice
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

Quote:
Originally Posted by Enlightened View Post
I'm sure I'm just missing something obvious here, but how many CP of what does a character need to buy to get the effect of Fast-Draw without having to roll for it?

Thanks in advance.
I have a Zen Buddhist archer character in my current weird horror campaign. I decided to use the Instant Shot technique from PK's website. It works perfect, you can find it here and I've reposted it here:

Quote:
Originally Posted by MyGURPS
Instant Shot (Hard)

Default: Bow-8 for most archers, Bow-5 if you have either Heroic Archer or a version of Weapon Master that includes bows, or Bow-3 if you have both. Cannot exceed Bow.
Prerequisite: Bow-16+ and Fast-Draw (Arrow)-16+.

You draw, nock, and fire an arrow all in one smooth motion as a single attack (one maneuver instead of three). This replaces the three rolls normally required for quick-shooting bows (GURPS Martial Arts, p. 119).

(This technique buys off the normal Bow penalty, plus another -1 for "Only one Bow roll required instead of two" and -1 for "No Fast-Draw roll required." The minimum skills make this fair; in effect, you're simply avoiding nuisance rolls.)
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Old 11-22-2012, 03:25 PM   #10
Anaraxes
 
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Default Re: Fast-draw (arrow) ....without the roll every turn?

One of the key points is a skill of 16+, so that the only failure would occur on a 17/18. (~1.38%). If you have Fast-Draw Arrow 10, then you don't get to take "No Nuisance Rolls" on it, because for you, the roll isn't a mere nuisance, but highly likely to fail.
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