01-29-2015, 09:21 AM | #71 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
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In the organisation I work within, formal titles are almost non-existent, and what matters is "X is in charge of Y" as discovered from the organisation chart, or "A is the person that coordinates B", which you have to find out by asking. In the UK in general, titles tend to be quite minimalist, since long ones have a strong association with being a makeweight, rather than someone useful, and are thus avoided by everyone. |
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01-29-2015, 11:44 AM | #72 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Social Skill Questions, Reparcelling and Rebalancing
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A stereotypical example would be a retired military officer who still retains nominal rank, is still invited to social events and allowed to use officer only privileges on the strength of that nominal rank and can still expect all the little courtesies that a Colonel or Captain would be entitled to from members of his military organisation that aren't actually under his command would give, but does not actually have men under his command.
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-29-2015, 12:41 PM | #73 | |
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: Social Skill Questions, Reparcelling and Rebalancing
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01-29-2015, 12:51 PM | #74 | ||||||||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
I missed replying to the "why buy title if you can choose not to" line before. The reason is because having an impressive official title is very useful in making use of your organization's influenxe outside of it without directly drawing on it's power.
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Any social combat system I can recall has been very fluid about how long everything corresponded to in the world since taking a system that abstract and trying to force everything to work on a standard timescale would make it look absurd. Quote:
You keep talking about secondary uses but they have nothing to do with this. The secondary use of Savoir-Faire is ettiquette geekery. Maintaining access to environments is a primary use and this is not something that is true of other Influence skills. Quote:
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Rank presumes a title structure like the military. If the impressiveness to outsiders of people's official titles are regularly lower than that for a given level of responsibility than anti-Courtesy Rank is a regular feature of the organization. Which is why I said Rank-Courtesy Rank. I'm not talking about Courtesy Rank I'm talking about it's opposite. Last edited by Sindri; 01-29-2015 at 12:54 PM. |
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01-29-2015, 01:12 PM | #75 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
I am thoroughly unconvinced that there is, by default, a general standard in a society by which the impressiveness of titles from different organisations can be evaluated. Case in point: the very different prestige levels of naval and army "Captain" ranks, which many people who aren't connected with or interested in the military are completely unaware of.
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01-29-2015, 01:22 PM | #76 | |
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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01-29-2015, 01:38 PM | #77 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Social Skill Questions, Reparcelling and Rebalancing
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01-30-2015, 03:04 AM | #78 | |||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Having Approach be the skill chosen, the desired effect be the Request For (Difficult) Aid, and maybe specialise by approach is probably about okay for types of desired effects that are more broad, maybe (i.e. those that I suspected of being munch-bait). Quote:
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I suspect any bundling or splitting can make someone unhappy. Side thought: Bundling often goes hand in hand with an incentive for GMs to float skills to other attributes. But excessive floating tends to result of a concept being unable to cover all concept-related bases due to not being able to cover all the required attributes (which can, e.g. in WoD, be something like 6 out of 9 attributes). GURPS has only four attributes, and a total of 5 'roll-base-able' characteristics, but it sometimes still shows up. Talents partially help here. Quote:
Well, to what would you shift it? |
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01-30-2015, 02:08 PM | #79 | ||||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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And I care about the lifespan of my characters. Pricing happens in the context of the cold calculation subset of the player. Quote:
What only happens? Because everything I said I'm counting a feature, not a bug. Quote:
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(The Worf Effect properly speaking is a meta thing and not getting beaten up to influence someone. Unless you are making an obscure pun on the linguist Whorf?) Quote:
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I'm bundling Body Language and Detect Lies because I refuse the idea of a generic empathy based method of lie detection not because I feel that and the technical tricks people use to get better at detecting lies are necessarily so similar. Quote:
Personally I'm not a fan of the bundle a lot and let attributes sort them out approach. Why would I shift it at all? I said "break out" and I mean break out. |
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02-01-2015, 04:48 AM | #80 | |||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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It probably serves as a buy-in to a large extent for the current Rank bundle, which may be good or bad, depending on how you feel about such bundles. Quote:
Are you saying that the new (Detect Lies+Body Language) skill should ignore empathy modifiers entirely, or what? You say there is no alternate approach, even though before that you seemed okay with making the different approaches to these two skills into techniques. But techniques run into the problem of starting out no less than and being raisable no higher than some values relative to the master skill. Quote:
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Typo caused by being more inclined to think about Sapir and this guy much more often than about the Star Trek character. But yeah, the analogy with Targeted Attack is what made me think of a full three-dimensional technique, not a technique representing a choice along a single axis. Quote:
But what happens if e.g. someone succeeds by a big margin on Psychology/Empathy/etc., figuring out what makes the target tick, in the hopes of later using this information. And also succeeding at a Psychology roll to predict how the target will behave in the future. At this point, if the target has few to no Important Preferences, that's kinda lame; from a realism PoV, it seems dubious; from a gameism PoV, it seems lame to essentially make psychological insights useless. At this point, it seems like having a certain minimum number of Important Things would be nice. (Of course, ideally, they should be defined long before this moment.) Also, IIRC Exalted had some mechanism to make shallower characters more eager to pick up and drop Intimacies; maybe it was related to their Conviction score, not sure. Quote:
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(Incidentally, OTOH, despite being a socially-oriented system, WoD basically botched the handling of Appearance. Exalted seems to handle it okay-ish and in an interesting way, but that's a late fix that never reached WoD.) What, base on 10? That's inelegant, I guess. |
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Tags |
body language, detect lies, influence skills, social engineering, social styles |
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