01-27-2015, 04:25 PM | #51 | |||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Possibility B: this is munchkin bait, due to being a Technique of the core use of Fast-Talk/Acting; it's like having a Detect Lies Technique called Scepticism, which would 'reduce chance of being convinced by a lying target that the target believes the statement to be true'. Quote:
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May be overpriced as a Technique, or not. Quote:
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Half the do's and don't's of Savoir-Faire (Military) are unwritten, and probably something like 80%+ in most other specialities. Particularly in informal subcultures. Quote:
Applicability to a social context is certainly a thing. But just how wide it should be is somewhat hard for me to estimate, with the Savoir-Faire (High Society) example being the primary puzzler, since it can be interpreted as any interaction of a high-Status individual with others (and I certainly don't want or believe such a wide interpretation). |
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01-27-2015, 05:21 PM | #52 | |||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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How so? It's the dramatic legend building style of loyalty building as opposed to approaches like the quiet assured confidence and reliable competence style. It's also has trouble being useful when put on the spot. Quote:
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01-28-2015, 03:11 AM | #53 | ||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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You can have cases where you get a QC of Skill_including_Technique vs. Skill_including_Technique, like disarms and feints, or of skill_only vs. skill_only. Getting one against the other is broken. Also, I still don't get when the proposed technique is and isn't applicable to lies. Quote:
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Now, Predict Negotiation Outcome might be a Technique with a similar niche that already exists (but whose mechanic is exhausted by one sentence, essentially). Quote:
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As for Savoir-Faire not following the general pattern . . . I think it sets the general pattern, along with the other five standard Influence Skills. (Conversely, Carousing is the odd man out and hanging on in the Oort cloud of Influence skills, as do Administration etc.) Well, I'm having a hard time figuring when are they receptive to it. Maybe when they're in the position of using Savoir-Faire (Servant)? |
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01-28-2015, 04:11 AM | #54 | ||||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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If you can you'll presumably pick up Classic Features but either way it isn't obviously uncompetitive if you have Influence skills modifying reactions with granularity. Quote:
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There's a tendency to automatically conflate formal and written but it's sometimes deceptive. Aside from both of those you're blowing my comments about awkwardness and a tendency towards formality way out of proportion. I am not making the strong statement you appear to be assuming I am. Quote:
Carousing... Needs seeing to. If they are in a position of using Savoir-Faire (Servant) then yes. Unless another Savoir-Faire specialty has it's own attached Servant specialty interacting with the sort of servants who have Savoir-Faire training should normally be using Savoir-Faire (High Society). If the subject is high society than you can generally use Savoir-Faire (High Society) on them. If they are in a high society atmosphere most people will be receptive to Savoir-Faire (High Society). Frequently it's at least an option if they are engaging in activities with somewhat more archaic or formal forms of behaviour since the conduct of general society tends to emulate high society most strongly then. |
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01-28-2015, 04:59 AM | #55 | ||||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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(A similar example would be a Spot Lies technique for Body Language or Detect Lies.) Quote:
Even so, looking at Targeted Attack, you still get many cases where it isn't the end-all-be-all of your combat, since you need stuff like Parry, Resist/Perform Feints, resist Disarms etc., even assuming you only strike with one type of strike (which is also prone to improving enemy defence if you overuse it). Basically, a Technique should allow a character to shine in a reasonably-sized niche within a skill, not engulf/replace the skill entirely. GURPS already suffers from an all-or-nothing approach to a Technique (i.e. either you max it when you can, or you leave it alone). Quote:
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I'm trying to understand the game-mechanical side of things, and whether the new trait is okay, overpowered, or underpowered. Quote:
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Savoir-Faire (Gym) is found in Martial Arts, maybe elsewhere. Quote:
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I'm getting the impression that you made a decision to set Savoir-Faire apart from others without any basis for it in your text, and using your treatment of it as an argument (like in the case about not being a subculture-influence skill). Anything specific that interests you / you have in mind? Quote:
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01-28-2015, 06:04 AM | #56 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
Also, here are some comments on why 'Savoir-Faire != etiquette' by the Line Editor and the Social Engineer of GURPS:
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01-28-2015, 12:20 PM | #57 | |
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: Social Skill Questions, Reparcelling and Rebalancing
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01-28-2015, 02:26 PM | #58 | |||||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I see that in theory the GURPS all-or-nothing approach to techniques is suboptimal though it doesn't seem terribly high priority to me. However it would be pretty hard to avoid especially in a highly skill competitive part of the system like combat skills. In other skills if the range is large enough someone might eventually decide that they had enough skill in that instance to be reliable. For highly competitive skills I guess techniques would need to change their pricing per effect to necessitate rethinking. Quote:
In a sense it doesn't really belong, it's not that strong of a technique. However I thought of it while coming up with stuff and I figured I'd toss it in. It was inspired by my side winning a mock negotiation in which we lost most individual battles but exhausted the other side's influence among the swayable parties and won a few key things that made their victories mostly irrelevant. I'm curious, what's triggering the 'social tactical combat with social hit points' vibe? Quote:
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"that subculture" does not mean that Savoir-Faire is the influence skill "for dealing with subcultures". A Savoir-Faire specialty will set a group apart as a subculture but that doesn't mean being a subculture carries a corresponding Savoir-Faire specialty. See Social Engineering pg. 30 "a particular subculture with specialized standards of proper conduct" emphasis added. Nor is it a priori a skill that applies to members of that subculture. It's a mode of behaviour. Now almost always members of the subculture will be receptive to that behaviour but in the right circumstance someone might react badly to be approached via subculture channels. Quote:
Savoir-Faire has a tendency to care about details. Much of the skills aren't officially set out anywhere and thus aren't written but to a large extent they focus not on informal standards of behaviour like being nice and paying attention to people but formal signals that can be done wrong even if nothing bad was intended by it and the subject wouldn't actually care about the actual behaviour constituting the signal. This isn't iron-clad or a primary means of identifying Savoir-Faire skills but it is a tendency which, in combination to other things, helps making a specialty feel awkward. Quote:
It's ridiculous to bind together the socializing and partying skill and the drinking skill. I'm not sure what to make of it's relationship to Savoir-Faire either. Quote:
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01-28-2015, 04:53 PM | #59 | |||||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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Currently, there's balance between the skills: There's Fast-Talk and Acting, which can be rolled to lie, there's Detect Lies and Body Language, both of which can be used to spot lies (but the latter requires visual contact); the appropriate skill from the first pair is pitted against the appropriate skill from the other. Adding a technique to the first pair will skew the balance. Even doing something like adding a 'Face-to-Face' Technique to Detect Lies wouldn't fully restore the lost balance. Quote:
Yes, I want variety. Quote:
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Some would see choosing approaches of Sex Appeal as a natural part of social situations. Others would sweep it under the carpet just like Martial Arts sweeps all the differences between various Exotic Hand Strikes under the carpet. SE is certainly not as step-by-step-turn-by-turn as MA. That's working as intended - in fact, it has been explicitly mentioned that social encounters are not supposed to be just yet another form of basic combat with HP renamed into influence resistance points or whatever. On the other hand, it's cool to have some way of adding mechanics for such details as approaches. As of now, I've been both playing and GMing approach choices in a very descriptive manner, with little to no rationally expressed mechanics. I don't feel happy about it, because it has produced a fair share of misunderstandings, where e.g. a player sees a situation as borderline-hopeless while the GM sees the PC as largely on the very right track. Quote:
Sure, there are 'subcultures' (I'm not inclined to use this word seriously against them) who lack any sort of do's and don't's, e.g. people with a driving license. But yes, context of the situation can make a given specialisation applicable or not. Quote:
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01-28-2015, 06:29 PM | #60 | ||||||||||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
I like the Variant Costs of Rank rules from Social Engineering. I'm considering some tweaks though.
First of all, I'm not sure why Dominance or Uniqueness changes the cost. The organization can do whatever it can do. Does it really matter if the society is organized such that it has a parallel organization that does the same sort of thing? Social Engineering also states that every form of rank must include Nominal Hierarchical Position With Title. I don't see any reason for this to be the case though. It's useful to be able to represent people with defacto power beyond their official rank. Quote:
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It's kind of weird that we have a general socializing skill and also a bunch of generally non-defaulting Savoir-Faire specialties. Quote:
Last edited by Sindri; 01-28-2015 at 06:36 PM. |
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Tags |
body language, detect lies, influence skills, social engineering, social styles |
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